The first round was produced with a freelance 3D artist in Blender, from animatic to full rendered versions. The client kept asking for changes and each round trip was slow, so I stopped and listed every adjustment by discipline: modeling, animation, texturing, render, compositing, pacing. Then I proposed Kenneth a staged plan: approve one phase, then we move to the next. A modeler prepared clean, hierarchized, baked files, and from there I rebuilt the animation in Houdini.