3D & Simulation — Lighting, Look and Houdini by Ricardo Romero3D & Simulation — Lighting, Look and Houdini by Ricardo Romero

3D & Simulation — Lighting, Look and Houdini

Ricardo Romero

Ricardo Romero

3D is where I get to control everything. Shading and look development, lighting, Houdini simulations and animation: environments lit from zero and composited in Nuke, a box character from viewport to render, a cheese pour built layer by layer. In every piece the job is the same: make the light carry the shot.

Products

Product looks from client work: glass, plastic, metal and organic surfaces under one lighting system, so a new product can be lit in a day. Most of these were made at IVC, the studio where I worked; one for a freelance client.
ABX vape pen, client work at IVC
Product film, vape unboxing, client work at IVC
Product film, client work at IVC
Product film, client work at IVC, second shot
Care By Design, client work at IVC

Characters and simulation

A box character taken from viewport to render, and a cheese pour built in Houdini layer by layer: the sim, the shading, the light.
Box character, final render, personal
Box character, from viewport to render
IVC logo reveal, 3D animation for the studio reel
Cheese pour, Houdini mpm simulation
Tierra y Arena, growth shot for a freelance client

Environments

The work here is the atmosphere: fog, volumetric light and color, composited in Nuke.
Neon machine room, personal
Neon machine room, personal
Sci-fi corridor: lighting, materials and comp
Sci-fi corridor: lighting, materials and comp
Same corridor, second lighting setup
Same corridor, second lighting setup
Kids room, environment composition class
Kids room, environment composition class
Planet from orbit, environment composition class
Planet from orbit, environment composition class

Where it ran

Personal and school work, kept as the lighting and look references I reuse on client projects.
ABX, Care By Design and the product films were made at IVC. Tierra y Arena was for a freelance client. Everything else here is personal work.
Like this project

Posted Sep 5, 2026

Environments, character breakdowns and simulation studies: lighting, look and compositing, with the build shown next to the frame.