Pick a car. Hit the handbrake. Turn the horde into combo points. ππ¨
Play free: www.animattor.co/zombie-drift (http://www.animattor.co/zombie-drift) (live leaderboard, beat me!)
Desktop (keyboard or gamepad), mobile (gyroscope).
π Top 3 on October 18 get 1 year of Rive Cadet from me. Post a screenshot in comment of your score on X, LinkedIn or here and tag me and Rive.
π Real drift physics. Every car handles differently and is fun in its own way
π Monster truck unlocks once you pass 500,000 points
π¨ Drifting to stack combos
π Ramps with slowmo its something, fix your car in repair garage
I started building it right before the weekend. By Sunday I was already beating my own high scores.
Built in Rive with the Rive CLI and Claude. Zombies are animated vectors, the cars are custom vector designs, and the HUD runs on data binding [+ GPU Canvas / Luau]. The whole game is just 2.37 MB.
Drop your score below π
Got feedback or something's not working? Let me know.
This is the full production process behind Luvu π sketches, color concepts, final look, 100+ unique animations, start to finish.
And this is Luvu himself: companion and unofficial gym buddy to over 1 million people who probably didn't expect to bond with a cartoon character while doing lunges π
He doesn't do the "wave once and disappear" mascot thing, he sticks around. No transitions, no cutting away between tabs, he's just there the whole workout, judging your form (and he can really dish it out when it's off). Live voice with lip sync, every animation blending smoothly into the next through a full Rive (https://contra.com/matt_jedrzejewski_f7ljy1gy) state machine.
He talks. He reacts. He has moods. Built with an ex-Duolingo team who basically dared me to make people addicted to opening a fitness app, which, fair warning, is a strange thing to be proud of π
Shipped v1 in 6 weeks. Somehow ended up past 1M users. Still not over it.
Product: https://apps.apple.com/us/app/luvu-home-fitness-workouts/id6747844405
Live Luvu Preview: https://rive.app/s/Z9lVdZjLk0qKPXkIJR2BaQ/?runtime=rive-renderer (use startLuvu trigger and pick 1-2 idle states)
Interactive data visualization with Riveπ
Exploring new ways to make data more approachable and hands-on on the web. Feel free to try it out here (https://rive.app/s/dyUnQrkE0kilXf7tNA1HAQ/?runtime=rive-renderer)!
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A button is never just a buttonπ
With Rive micro-animations, we turn static UI into responsive, delightful experiences that users actually enjoy interacting with.
This hover animation is just one example of how we bring products to life with real-time motion.
Feel free to check it live here (https://rive.app/s/HiDa_utKT0SyimtIBKDgkQ/?runtime=rive-renderer).
FONCk/ Illustrator/ Motion Design/ frame by frame.
UhA UhA!
Another entry for the @Rive Character Challenge on Contra. This time with a personal project where I'm still developing the visuals.
This character is just hungry and losing his baby teeth.
Inspired by the song "The Cannibal Kid," I developed this peculiar child as part of a future musical interaction.
Here's a bit of the rigging and animation mixing process.
UhA UhA! And just say UhA!
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HELLO! \Β°_Β°/
Here's my entry for the #characterchallenger @Rive x @Contra challenge. This character was developed for the website vovy ai
He's a very friendly robot who feels like a companion and will accompany you as you learn and get introduced to the world of code.
Vovy is one of those characters you see and want for yourself.
Friendly, patient, and fun.
My process always starts with a sketch.
Node connections + bones and shapes in Feather, clip + draw order is the combination to achieve volume and a faster animation flow.
Adding to this is the use of solos for a better combination of facial expressions.
The animation loops are supported by small animations (breakdowns) to enrich the transitions from one state to another.
Playing with this character and his rigging was a lot of fun.
If you see him around, go up to him and say, "Hello, Vovy!"
Some concept work from the agency. Planning to share more of what we create, from clean interfaces to the little motion details that bring them to life.
Check out the website: https://urest.agency/
We design products and brands for companies that care
Car interfaces keep gaining features, but experience gets lost in complexity. With River, we stripped that back: only surface what the driver needs, when they need it.
We wanted the HMI to belong to the car, not sit on top. So we designed both as one system: car, interior, cluster, main display, app.
Rive was key to bringing the whole system to life. We used joysticks and blend states to animate the cluster gauges, solos to play back a pre-rendered Blender navigation scene on the central display, and state machine inputs to bring the whole prototype to life.
We then built a companion app and plugged it into a manufacturer's API to test against real vehicle data. The app works like a key: gives you access and gets out of the way. Just the right function at the right moment.
One ecosystem where every screen earns its place.
Flod. We design products and brands for companies that care. A senior team, together for over a decade. Products, brands, motion and 3D for fintech, SaaS, AI and Web3. You work directly with the people doing the work, from brief to launch.
Night Quota β a Halloween game about my hometown
Monsters work one night a year. In Kharkiv, that night ends at 11 p.m. Not because of monsters. Because of the curfew.
Pick one of four monsters, walk the streets, scare people, knock on doors, and hit your quota before dawn. After eleven the streets empty and the job gets harder.
Iβm from Kharkiv and I miss it, so I rebuilt it as a game. 18 districts, each started from my own photo of a real street and drawn as a constructivist poster, the style the city is known for. Every district has a local with a story about Kharkiv. The passers-by are people I love: my friends, my daughter as a little witch, and my cat Lisa, who hides in every district.
Features used: Rive CLI + GPU Canvas (both), Scripting, Data Binding, State Machines.
How itβs made
β’ Rive CLI + Claude Code: Iβm a designer, not a game developer. I described the game, the agent wrote it, I watched the live preview and corrected it.
β’ RML for the scenes, Luau scripting for the logic: the night clock, the districts, the scares, the dialogues.
β’ GPU Canvas: one WGSL shader over the whole game. Curfew frame, searchlights, air-raid flash, a camera shutter for cat photos, the dawn report developing out of a halftone raster.
β’ Data Binding drives the HUD, State Machines run the buttons.
β’ Rive Editor to play it and check every screen.
β’ Higgsfield for character art, from my own references and photos.
Play it on desktop, with a keyboard and mouse.
Give it about 20 seconds to load, the whole city is in there.
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Grow your digital Christmas tree π #anythingchallenge
Ever felt that December rush β when everything moves fast, and you barely have time to pause? I built an app that helps you slow down and check in with yourself β one mood at a time.
You choose how you feel today, and MoodTree turns that emotion into a glowing ornament on your digital Christmas tree. Every five days, you get a reflection journal to look back and write what truly mattered. And on December 31st, you can write a letter to your future self β itβll return to you next year.
Itβs a minimalist, emotional reflection app that grows with you β day by day.
MoodTree earns gently through curated partner links in its daily recommendations.
Check it out here: https://www.createanything.com/mobile-preview/6895e8be-50da-407e-a354-e3883aafb5ab?path=%2F