Good morning LinkedIn fam 👋
Hope your day’s off to a strong start!
Here’s a peek at one of my recent presentation designs, built fully in Figma slides.
I don’t “make” my clients better.
They already are. I just help their stories look as remarkable as they truly are. 💡✨
What do you think?
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Just wrapped up an exciting Game Presentation Design project and I’m thrilled to share it here! 🎮✨
I specialize in creating eye-catching, professional presentations that bring ideas to life, whether it’s for pitch decks, gaming concepts, or product showcases.
If you’re looking for a presentation designer who can turn your vision into something powerful and polished, let’s connect.
📩 Reach out to me here on Contra — I’d love to collaborate on your next project.
Building something new in Framer! Racket Club is a bold and colorful template for local sports clubs, aimed at building a community of beginners and skilled players.
I've been really enjoying the process of bringing this idea together and I feel like it's really getting there!
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Refractions Label - Logo & Brand
I developed the brand for newly created "Refractions", a British electronic music label. We played around with various lighting effects to create that name connection, leading to this bold design style for use in all label content.
Branding for 2026 - Socials & Website
The final piece of my rebranding for this year is the social content and website. For the socials, my intention is to create more interaction and involve people more in my workflow, while my website received a full rework and rewrite.
Pointloom: 30-second SaaS launch film (concept, code-rendered)
A 30-second launch film for a fictional SaaS product that turns messy field survey points into a clean site map. Hook, problem, product reveal, the app doing the work, a measurable payoff and a call to action: the classic launch structure, built as UI motion rather than a screen recording. Kinetic type, beat-synced camera punches, a 3D-tilted app window, glowing linework, and a 120 BPM soundtrack synthesised in code (no stock music). Pointloom is not a real product; the brand, UI and numbers were invented for this concept. Direction and QA by me; the animation was built with AI assistance and is fully code-rendered (HTML/SVG, headless browser, FFmpeg), so every frame is reproducible and quick to revise for your own product.
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HALYX L1: exploded-view product film for a LiDAR sensor (concept, 3D, code-rendered)
A 22-second product film for a fictional compact LiDAR sensor. The device assembles in a hero shot, explodes into six labelled components (housing, edge processor, motor, laser array, optical window, cap), snaps back together, then scans a warehouse: 32 laser channels sweep the room and the point cloud builds up with the real ring and shadow patterns a spinning LiDAR produces. Ends on a payoff line and logo. The brand, product and specs are invented for this concept; the scan is a ray-cast simulation, not real data. Direction and QA by me; built with AI assistance and fully code-rendered (Three.js with physically based materials and bloom, headless browser, FFmpeg), with a soundtrack synthesised in code. The same pipeline can show your own product in exploded view from CAD or reference photos.
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3D point cloud (code-rendered 3D explainer)
How a terrestrial laser scanner turns a site into a 3D model: one distance and two angles per point, a full 360° sweep, and the point cloud building up as the scanner turns. A 12-second 9:16 explainer with a moving 3D camera, glow, word-by-word kinetic captions and sound effects synthesised in code. The scene is a simulated scan (about 61,000 synthetic points), not real survey data. Direction and QA by me; the animation was built with AI assistance and is fully code-rendered (Three.js, headless browser, FFmpeg), so every frame is reproducible and easy to revise.
AI Automation & Web Solutions for Growing Businesses
New to Contra
AI Automation & Web Solutions for Growing Businesses
Today I have been working on a website for building custom virutal pinball machines in my workplace. I also made a piece of software to manage tables and play online, which has not been done before(not that I know of atleast)!