Freelancers using Angular in England
Freelancers using Angular in England
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Velocity Labs
pro
London, UK
Product design and dev for startups and innovative companies
5.0
Rating
5
Followers
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Product design and dev for startups and innovative companies
0
SousChef, Hospitality Intelligence Platform, Rebuild to Launch
0
3
0
GIMI – A Bold Redesign for a UGC Creator Brand Marketplace
0
12
0
TalkHSE - AI-Powered Health & Safety Compliance App
0
5
0
EUDA, Asset Gifting Platform, From Concept to Launch
0
11
Angular
(1)
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Ali Raza
London, UK
Build & Fix Complex .NET Systems, APIs & Workflows
New to Contra
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Build & Fix Complex .NET Systems, APIs & Workflows
0
Actuarial Modeling Platform for Insurance Risk & Solvency II Contributed to the development of an enterprise Actuarial Modeling Platform used by insurers for risk analysis and Solvency II compliance. Worked on a secure, workflow-driven system handling complex financial models and large data processing. Delivered full-stack features, built and maintained APIs, and supported integration with a high-performance C++ calculation engine. Focused on system reliability, role-based access control, and enabling scalable model execution for enterprise users.
0
53
0
Catastrophe Modeling Platform Integration & Workflow Systems Worked on a catastrophe modeling platform within a large insurance environment, integrating with external RMS systems and supporting complex risk analysis workflows. Focused on workflow-heavy processes, large data handling, and system reliability across multiple stages of model execution. Built and maintained APIs, supported integration pipelines, and helped ensure consistent data flow between internal systems and third-party modeling services. Contributed to improving system stability, performance, and maintainability in a highly complex enterprise environment.
0
59
0
Enterprise Royalty Management System & Financial Workflows Contributed to the development of an enterprise Actuarial Modeling Platform used by insurers for risk analysis and Solvency II compliance. Worked on a secure, workflow-driven system handling complex financial models and large data processing. Delivered full-stack features, built and maintained APIs, and supported integration with a high-performance C++ calculation engine. Focused on system reliability, role-based access control, and enabling scalable model execution for enterprise users.
0
49
0
SIPP Onboarding Platform – API-Driven Web Application Led development of a paperless SIPP onboarding platform for Tilney Smith & Williamson, integrating with Embark APIs to automate client onboarding, AML screening, and account creation. The platform reduced account opening time from days to minutes and also integrated card payments, the SEI wealth platform, and SIPP transfers. Built a robust, maintainable .NET backend and responsive UI with full API connectivity and a strong focus on straight-through processing.
0
40
Angular
(2)
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Marc Allington
Colchester, UK
Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
13
Followers
Partner
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Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
2
Development of Angling Social Mobile App
2
62
0
Highwoods Community Social Media App
0
39
0
Solve With Software Business App Development
0
47
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Angular
(1)
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João Pescada
London, UK
Fullstack developer (web apps/web3/AI)
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Fullstack developer (web apps/web3/AI)
0
One platform to turn molecules into medicine.
0
13
0
A personal trainer for your textured hair.
0
15
0
Deliver amazing customer experiences anywhere.
0
14
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Angular
(1)
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Marwan Awad
Southampton, UK
Fullstack Dev: React, .NET Core, Flutter Expert
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Fullstack Dev: React, .NET Core, Flutter Expert
0
School Payment Platform
0
8
0
HR Job Searching Website
0
8
0
School Payment Platform on Mobile
0
19
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Angular
(1)
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Ben Thomas
London, UK
Experienced Web Developer
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Experienced Web Developer
0
Angular app with Google Docs API reporting
0
72
0
Route card generation and Xero API integration for manufacturing
0
21
0
.NET web application for schools GDPR created for a lawyer
0
18
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Angular
(1)
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Muhammad Talal
pro
Manchester, UK
Building high-performance games and their backend systems
$10k+
Earned
1x
Hired
21
Followers
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Building high-performance games and their backend systems
0
RNW Solicitors — Full-Stack Website (Django, Angular, AWS)
0
1
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
288
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
319
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
490
Angular
(1)
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Monica Gramle
London, UK
Web Dev, UX & Social Media
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Web Dev, UX & Social Media
0
Landing page
0
10
0
E-commerce website
0
7
0
Personal Blog | Portfolio
0
49
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Angular
(1)
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