Freelance Interaction Designers in Canada
Freelance Interaction Designers in Canada
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Maricha Tempel
Canada
Brand Designer for Small Biz & Entrepreneurs
$10k+
Earned
2x
Hired
5.0
Rating
46
Followers
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Brand Designer for Small Biz & Entrepreneurs
4
Interaction Design for Apple
4
115
1
Designing the Apple Online store
1
93
0
Art Directing a sassy campaign for a SaaS Startup
0
59
0
Conceptual UI Animations
0
43
Interaction Designer
(2)
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Chadd Weston
max
Toronto, Canada
Expert Pitch Deck / UX / Web Designer. $122.5M Raised.
$25k+
Earned
116
Followers
Top
expert
+1
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Expert Pitch Deck / UX / Web Designer. $122.5M Raised.
0
E-Learning Modules For NARS Cosmetics
0
9
1
Full Scale UI Design System For Blockchain Social Platform
1
17
9
App Commercial: Base (Coinbase) Mini App Launch For Calaxy
9
155
1
Personal Brand For NBA Player Spencer Dinwiddie
1
26
Interaction Designer
(2)
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Leo Mazzei
pro
Toronto, Canada
Motion & Interactivity | Rive Ambassador
$5k+
Earned
1x
Hired
158
Followers
expert
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Motion & Interactivity | Rive Ambassador
6
Interactive Holiday Card
6
72
7
Spider-Man 2 Game UI Re-creation
7
82
3
Print For Figma: Call-to-action
3
33
9
Toaster Mini-game
9
85
Interaction Designer
(4)
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Faadil Boussari
pro
Gatineau, Canada
Product Designer · Framer · Brand Systems · Prototypes
15
Followers
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Product Designer · Framer · Brand Systems · Prototypes
4
REHEARSAL: The Room Has No Chalk Some conversations stay with us for days before they ever happen. We replay the possible replies. We soften what we need to say. We search for the perfect sentence until the moment passes. As an introvert, I know that feeling well. So I designed REHEARSAL, a preparation room for difficult real-world conversations. Most AI tools try to write the sentence for you. REHEARSAL refuses. You write the reply you are afraid to hear. You write your first, instinctive response. You identify the reflex behind it. The room contributes one structural constraint not a replacement sentence. Then you write again, entirely in your own words, and say it out loud. The central rule is simple: You write both sides. This room never writes for you. The visual world is built around the idea of The Black Floor: one person draws both sides of the conversation, while the room is only allowed to mark a limit. No chatbot. No generated dialogue. No emotional score. No simulated person on the other side. Because the real conversation does not happen inside the product. Practice here. Speak there. Designed and iterated in Flowstep, then developed into a working React experience. Flowstep: https://app.flowstep.ai/file?activeFileId=768ea904-4954-4f20-a863-8e68ccec1166 Live experience: https://rehearsal-psi.vercel.app #Flowstep #ProductDesign #UXDesign #InteractionDesign
2
4
165
2
A request does not automatically change an agreement. Scope Accord is a five-state interaction prototype designed around a common service-project problem: a client may hear “already included,” while the provider means “additional scope, cost and time.” The proposed change remains structurally outside the current agreement until both parties express the same understanding of its impact. One request. Two interpretations. One visible boundary. Designed and built with React, TypeScript, CSS Grid and Playwright. Live prototype: https://scope-accord.vercel.app
2
34
20
Most check-ins ask how people feel. STARTFIELD asks what the room has capacity for. Two minutes before a workshop or team session, a facilitator often has to decide whether to begin as planned, slow down, add context, or reduce the scope. STARTFIELD turns three anonymous, temporary responses into a tactile collective field: Ready to dive in Need a slower start Need context first No names. No personal profiles. No historical tracking. No automated recommendation. The field makes the group’s current capacity visible, while the final decision remains human. Built as Day 12 of my 30 Days of Real Business Problems challenge, using Figma Make, original 3D token assets, and Animos for the presentation film. The room resolves before the session begins. Live prototype: https://shrub-gong-08594418.figma.site How should a facilitator read the room without turning a check-in into surveillance?
4
20
460
3
AFTER THE SIGNAL: The System Chose Consistency. The Human Chose Meaning. For the Envato × Contra Human by Design challenge, I created AFTER THE SIGNAL, an editorial design system about a specific creative conflict: What happens when the automatic answer is polished, coherent, and still wrong for the meaning? Issue 01 established a confident visual system. For Issue 02, the automatic recommendation was obvious: repeat the same typeface, image language, density, and rhythm. The result was consistent. It was also too certain for a story about the silence before anyone knows whether a system has failed. My Human by Design moment was not “make it different.” It was: REPEAT THE ESTABLISHED IDENTITY × PRESERVE WHAT ISSUE 02 NEEDS ✓ I redirected the typography, grid, hierarchy, spacing, image meaning, motion rhythm, and sound around hesitation and uncertain transmission. Envato was used across: ImageGen VideoGen SoundGen MusicGen The fjord became the language of stability. The relay became the language of uncertain transmission. The handoff click marked the exact moment human judgment took control. The tools generated the visual and sonic ingredients. Human judgment decided what they meant. Interactive prototype: https://actor-sweat-63115452.figma.site THE SYSTEM CHOSE CONSISTENCY. THE HUMAN CHOSE MEANING. #envatochallenge #HumanByDesign #MotionDesign #CreativeDirection #EditorialDesign
3
192
Interaction Designer
(11)
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Léo Parpeix
Montreal, Canada
🇫🇷 Art director & Interactive designer
$1k+
Earned
1x
Hired
35
Followers
expert
Hired
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🇫🇷 Art director & Interactive designer
4
K-07 Most HMIs are designed for a single environment. Not just visually, but informationally. Each mode surfaces only what the pilot needs in that moment. Some data disappears intentionally. In Rive, this runs as a three-state machine : Surface, Takeoff, Flight with each transition animated independently using data binding and nested state logic. We used Claude AI, Midjourney, Photshop and of course Rive to create this cool interactive project. Stack: @Figma · @Rive · @Jitter · Midjourney · Photoshop · After Effects · Jitter · Claude AI — Léo & Sacha Linkedin post : https://www.linkedin.com/posts/leo-parpeix_rive-x-contra-k-07-is-a-vehicle-that-doesnt-ugcPost-7445361454611906560-rlUV?utm_source=share&utm_medium=member_desktop&rcm=ACoAABwQswwBirXDWTI_Tm0wbvFQbu1H6nTXTy4
2
4
408
31
Hey! Here's my submission for the RiveChallenge. Concept: "The Battle of Aérion IX" : create an Interactive HUD on Rive. Creation process: 1 - Find the concept. 2 - UI (HUD, Logo) and Art Direction on Figma. 3 - Make everything moove on Rive 4 - Collaborate with my friend (Léonard) to create the entire sound design for the experience. I hope you will enjoy this experience ✨. Here is my project link : https://rive.app/s/v08rjQWfMEGWmwOiTLTicA/embed?runtime=rive-renderer Fonts credits : IBM Plex Mono
2
31
762
1
Veillance - DA, UI, Interactive Design
1
12
0
Creandum - DA, UI, Interactive Design
0
21
Interaction Designer
(4)
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Alex Luowan
Vancouver, Canada
User-Centric UX, Interaction & Product Design
$5k+
Earned
1x
Hired
4
Followers
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User-Centric UX, Interaction & Product Design
0
88rising (Academia)
0
29
1
Give Me Yesterday
1
27
0
Options For Sexual Health
0
18
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Interaction Designer
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Tara House
Toronto, Canada
Web designer specializing in interactive 3D environments.
1x
Hired
9
Followers
expert
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Web designer specializing in interactive 3D environments.
1
Stemau5 - Deadmau5 Stem Player
1
7
2
Bobo the Bear Mini-Game
2
18
3
Rezz Portal Landing Page
3
42
2
'Bopba' Interactive Keyboard
2
17
Interaction Designer
(4)
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Htet Htet Lynn Naing
Toronto, Canada
I design intuitive digital product experiences
8
Followers
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I design intuitive digital product experiences
41
Drop the Link (https://tempo-deployment-86898bca-77f6-49aa-b103-f820792ccb3-9s3xct7wu.vercel.app/) is a visual link-saving canvas with an auto-tagging system. Ever save a webpage or online course “for later” and then completely lose it? I built a web app where every pasted URL becomes a draggable card on a clean, visual canvas. (Yes, Tempo did it amazing well!) You can organize links at a glance, search them quickly, and navigate with ease. The best part? It auto-tags itself as soon as you drop a link, making it simple to find related categories later. Plus, it comes with light/dark mode, zoom controls, and super smooth drag-to-reorganize interactions, because being organized should feel fun, not like homework. If you try it and enjoy the idea, a little heart would mean a lot!
8
41
842
0
Raining Scene Project
0
8
32
My 2nd submission is here! I built a real-time noise-visualizing map called "NoisePulse" that turns city sounds into glowing, intuitive patterns with no heavy backend but just public datasets and Tempo's intelligence. Features: - Search any area by address - Drag/pan across neighborhoods - See a glowing noise heatmap with intensity-based colors My whole process (including deployment) can be seen in my Linkedin post. And one heart = one support, thanks a lot! Demo: here (https://tempo-deployment-55088d92-d27e-4411-azure.vercel.app/)Canvas: here (https://app.tempo.build/canvases/55088d92-d27e-4411-be31-f9f997d17902/editor)Social Post: here (https://www.linkedin.com/posts/hhlynnnaing_ai-vibecoding-vibedesigning-activity-7403244540444184576-VJHB)
3
32
655
0
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23
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