Freelance Interaction Designers in CanadaFreelance Interaction Designers in Canada
Brand Designer for Small Biz & Entrepreneurs
    $10k+
    Earned
    2x
    Hired
    5.0
    Rating
    50
    Followers
Brand Designer for Small Biz & Entrepreneurs
Expert Pitch Deck / UX / Web Designer. $122.5M Raised.
    $50k+
    Earned
    1x
    Hired
    159
    Followers
Expert Pitch Deck / UX / Web Designer. $122.5M Raised.
Motion & Interactivity | Rive Ambassador
    $10k+
    Earned
    1x
    Hired
    175
    Followers
Motion & Interactivity | Rive Ambassador
Product Designer for AI & Digital Products
    20
    Followers
Product Designer for AI & Digital Products
Cover image for Packaging looks like graphic design.
Packaging looks like graphic design. But every word takes physical space. For Day 19, I built PACKSHIFT an interactive packaging experience where claims, languages, warnings and data become pressure on a finite surface. It starts with the real 56 mm width of the carton. Then you try to make everything fit. Make the box smaller and the pressure becomes physical: 56 mm → pressure → CRACK → recovery → museum The final package doesn’t just show the solution — it remembers the negotiation that produced it. Underneath the public game is a deeper spatial compiler built with Blender + Three.js / React Three Fiber, where the same package can open, decompose, expose its dieline, redistribute information and refold. Packaging is not a file. It is a compiled surface. Full case study ↓ https://contra.com/p/3WBccUlM-packshift-packaging-is-a-compiled-surface Live experience ↓ https://packshift-awd.pages.dev/ GitHub ↓ https://github.com/Faadil1/PACKSHIFT Would love to know which moment lands most for you: Actual Size, the Hydraulic Press, or the Museum?
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Cover image for Interactive AI Agent Lab Testing Agents After Reality Changes
The agent saw the truth. Then I changed the world. Just published THE WORLD CHANGED, an interactive AI agent lab where you change reality after an agent has observed it, then see whether it notices before it acts. The core interaction is simple: LOOK → PULL THE GAP → CHANGE THE WORLD → ACT From there it expands into multiple worlds, a timed challenge, replayable receipts, checked vs. unchecked outcomes, and a genuine recorded Claude Opus 5.5 run. I wanted the idea to feel physical rather than technical, so the whole visual system is built from passes, tickets, stamps, paper and print misregistration. Would love feedback on the interaction and art direction. 🔗 https://contra.com/p/FXvqOAEA-the-world-changed-an-interactive-ai-agent-lab
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Cover image for DAY 16: CONDITION TRACE
30 Days
DAY 16: CONDITION TRACE 30 Days of Real Business Problems Phase II I stopped at Day 15. Not because I ran out of problems. The format was becoming predictable. So I changed the rules. Phase II starts with a problem from museum conservation. Condition reports can document what was visible at different moments — but they cannot always prove when a physical change actually occurred. So instead of asking: “Where did the damage happen?” I reframed the problem: Trace when the feature first appears in the documentation. That became CONDITION TRACE. The prototype follows a fictional museum-loan case involving the same vessel across four signed condition records. Earlier examinations were completed under diffuse light. During the return-arrival inspection, the conservator introduces raking light. As the grazing angle changes, a hairline crack on the vessel’s upper-right shoulder becomes legible. That observation is preserved as OBS-04 and carried through a traceable evidence chain: SRC-03 → OBS-04 → CMP-01 → LIM-01 → FND-01 But the system deliberately refuses to overstate what the evidence proves. The earlier examinations were not performed under equivalent lighting conditions. So the conclusion remains narrow: FIRST DOCUMENTED APPEARANCE AUGUST 3, 2026 Not: “The damage happened on August 3.” Not cause. Not responsibility. Not liability. The interface follows the same principle. Light becomes an examination instrument. The observation persists through comparison. The evidence lineage remains visible. And the final finding must be deliberately sealed. The goal wasn’t to make an interface that looks forensic. It was to make the boundary of the evidence visible and traceable. TRACE THE RECORD. NOT THE BLAME. Live prototype: https://day16-condition-trace.vercel.app Day 16 / 30 Phase II begins.
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177
🇫🇷 Art director & Interactive designer
    $1k+
    Earned
    1x
    Hired
    36
    Followers
🇫🇷 Art director & Interactive designer
Cover image for K-07

Most HMIs are designed for
K-07 Most HMIs are designed for a single environment. Not just visually, but informationally. Each mode surfaces only what the pilot needs in that moment. Some data disappears intentionally. In Rive, this runs as a three-state machine : Surface, Takeoff, Flight with each transition animated independently using data binding and nested state logic. We used Claude AI, Midjourney, Photshop and of course Rive to create this cool interactive project. Stack: @Figma · @Rive · @Jitter · Midjourney · Photoshop · After Effects · Jitter · Claude AI —  Léo & Sacha Linkedin post : https://www.linkedin.com/posts/leo-parpeix_rive-x-contra-k-07-is-a-vehicle-that-doesnt-ugcPost-7445361454611906560-rlUV?utm_source=share&utm_medium=member_desktop&rcm=ACoAABwQswwBirXDWTI_Tm0wbvFQbu1H6nTXTy4
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519
Cover image for Hey! Here's my submission for
Hey! Here's my submission for the RiveChallenge. Concept: "The Battle of Aérion IX" : create an Interactive HUD on Rive. Creation process: 1 - Find the concept. 2 - UI (HUD, Logo) and Art Direction on Figma. 3 - Make everything moove on Rive 4 - Collaborate with my friend (Léonard) to create the entire sound design for the experience. I hope you will enjoy this experience ✨. Here is my project link : https://rive.app/s/v08rjQWfMEGWmwOiTLTicA/embed?runtime=rive-renderer Fonts credits : IBM Plex Mono
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834
User-Centric UX, Interaction & Product Design
    $5k+
    Earned
    1x
    Hired
    4
    Followers
User-Centric UX, Interaction & Product Design
Web designer specializing in interactive 3D environments.
    1x
    Hired
    9
    Followers
Web designer specializing in interactive 3D environments.
Web designer & developer. Landing pages, product UI, Shopify
    9
    Followers
Web designer & developer. Landing pages, product UI, Shopify