Packaging looks like graphic design. by Faadil BoussariPackaging looks like graphic design. by Faadil Boussari

Packaging looks like graphic design.

Faadil Boussari

Faadil Boussari

Packaging looks like graphic design. But every word takes physical space.
For Day 19, I built PACKSHIFT an interactive packaging experience where claims, languages, warnings and data become pressure on a finite surface.
It starts with the real 56 mm width of the carton.
Then you try to make everything fit.
Make the box smaller and the pressure becomes physical:
56 mm → pressure → CRACK → recovery → museum
The final package doesn’t just show the solution — it remembers the negotiation that produced it.
Underneath the public game is a deeper spatial compiler built with Blender + Three.js / React Three Fiber, where the same package can open, decompose, expose its dieline, redistribute information and refold.
Packaging is not a file. It is a compiled surface.
Would love to know which moment lands most for you: Actual Size, the Hydraulic Press, or the Museum?
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Posted Oct 2, 2026

Packaging looks like graphic design. But every word takes physical space. For Day 19, I built PACKSHIFT an interactive packaging experience where claims, lan...

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Sep 29, 2026 - Oct 1, 2026