Freelancers in BerlinFreelancers in Berlin
Brand strategy, identity & Framer sites for ambitious teams
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Brand strategy, identity & Framer sites for ambitious teams
Cover image for AFTER
A fictional cultural venue I
AFTER A fictional cultural venue I made over the weekend for fun. Art installations, good drinks, good lighting and a space I’d actually want to spend a night in. Built as a small experiment in identity, atmosphere and motion. Animations made with Runway. Typeface: PP Radar by Pangram Pangram. Would you go?
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Identity & brand systems for founders & growing brands
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    5.0
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    351
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Identity & brand systems for founders & growing brands
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Illustration & Motion Design Specialist
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Illustration & Motion Design Specialist
Cover image for NEW GENERATION OF GREETING CARDS Hi Contra Riverinos! For my...
NEW GENERATION OF GREETING CARDS Hi Contra Riverinos! For my challenge submission I present you the new generation of greeting cards! Instead of sending a typical e-card, you can now send an animated, fully interactive greeting card. We used Data Binding across the file structure to allow change based on user input and preferences, to unite artboards with shared properties, to bind text changed at runtime, image binding for a photo uploader! View Models were a game changer, making it easy to bring external animations into a base file. Layouts feature ensured every card looks great on any device. All cards were animated in Rive and I illustrated some myself. Rather than explain more, I’ll let the video do the talking. So what are you waiting for? Watch the demo and visit Giftly (https://www.giftly.com/) for the full experience.
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Cover image for Hello there!
This is my contest
Hello there! This is my contest submission, a small mini game called “HeartBreaker.” Break as many hearts as you can before the one minute timer runs out. Click anything that isn’t a heart and you lose a life. Lose three lives and it’s game over. At the end, you’ll see a recap of how many hearts you broke, plus a sentence that changes based on your score. All visuals were made in Illustrator and finished in Rive. I used Rive’s AI agent to help build a modular particle system that adapts to different artboard sizes and ramps up in speed and chaos as time runs out. It’s a simple game, but a lot of fun to make. Hope you enjoy it now go break some hearts! Links: Phone version> https://catita-heartbreaker.b-cdn.net/ Desktop version> https://catita-heartbreaker.b-cdn.net/web/
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