Do you ever try breaking the site you're interacting with? I'm always thinking "what will people ...Do you ever try breaking the site you're interacting with? I'm always thinking "what will people ...
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Do you ever try breaking the site you're interacting with? I'm always thinking "what will people try to do" and then coming up with a solution for it. If I saw a card like this I'd try to pick it up. Then once I discovered it was draggable, I'd try seeing what happens if I throw it outside the browser. What do you think?
Rohan's avatar
That draggable card is a great example of treating the interface as something to explore, not just consume. The “what happens if I throw it outside the browser” test is exactly the kind of playful edge case that reveals whether an interaction feels truly intentional.
Tvaron's avatar
Great work!!
Rahman's avatar
Creative thinking
MD Rafee 's avatar
This is basically how I stress test my own interfaces too, if something looks grabbable I try to break it before a user does. The throw it outside the browser case is a good one, does the card just snap back, or did you build in a hard boundary so it can't leave the viewport at all?
Ankit's avatar
This is such a fun way to think about interaction design. Designing for what people might try to break or manipulate often leads to the most memorable experiences. Curious what happened when you threw the card outside the browser?
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