Diana Advokatova's Work | Contra
Work by Diana Advokatova
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Diana Advokatova
Designer & video editor — Webflow, After Effects, AI
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Kyiv, 02000
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Kyiv, 02000
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I'm not a gamer. I've never played PUBG Mobile in my life. But a blacksmith doesn't need to live inside the furnace to know something about alloys: pure metal is usually weaker than an alloy. Two metals that don't want to bond, pushed together at the right ratio under enough heat, come out stronger than either one alone. That's basically what I did for the PUBG Mobile character contest on Dribbble. No gaming instincts to fall back on, so I went looking for a stronger material instead — ancient Tuvan shamanism fused with Y2K streetwear. Two eras that have no business sharing a body. Zyre — Spirit of the Between. Two-tone braids for the duality of worlds. A shaman's battle drum doubling as weapon and portal. Neon teal body art that activates mid-ritual. None of it would hold if I'd just draped streetwear over a shaman costume and called it fusion. The alloy only works because every piece pulls double duty — same object, two jobs, instead of two objects glued together. Turns out not knowing the genre wasn't the obstacle. Not knowing which two things don't belong together was the actual skill. What's the most unlikely combination you've ever had to make work in a brief?
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Beauty Website in Hopland 59, 2000 Antwerp (https://maps.app.goo.gl/zsHrSYEDPRmneMS56) https://leclosion.life/
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presentation for course
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Law firm website UI/UX for Justicia et Fides: a dark, confident design with a team-portrait hero and one clear action, "Leave a request". Designed in Figma, built in Webflow. Legal web design · UI/UX · Figma to Webflow · law firm website.
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