Should animation simply catch attention, or invite interaction? In the first version, the abstrac...Should animation simply catch attention, or invite interaction? In the first version, the abstrac...
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Should animation simply catch attention, or invite interaction?
In the first version, the abstract form continuously transforms on its own. It keeps the hero section dynamic and atmospheric without requiring any action from the user.
In the second version, the object reacts to cursor movement through a parallax effect. The experience becomes more playful, immersive, and responsive.
One gives users something to watch. The other gives them something to influence.
Which approach works better for a hero section: automatic motion or interactive animation?

20 votes

Ends in 1d

Kabir's avatar
Split Creatives logo
I’d go with the interactive one. It makes the hero feel more alive without needing to overdo the animation.
Anna's avatar
Asol Design: Mobile App UX/UI & Growth logo
Option 1
Yurii's avatar
LYQX logo
looks good option 1
Tahir's avatar
The option 1
Sekinat's avatar
Miguel's avatar
Is there a reason why it couldn't do both, catch attention and invite interaction?
Maryam's avatar
Option 1 for sure
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