I think we had to pitch all of them but most of the $25K are coming from a regular single client that needs us to work on many different projects! We keep sending messages on the side haha :) Hope that helps ! Cheers
Recently shipped this motion-first agency website for Verq.
I handled the frontend architecture and development, with a focus on making the website itself feel like a showcase of their work.
WebGL, scroll-driven motion, GSAP, Lenis, Next.js, TypeScript and a Strapi CMS all tied together into a responsive site the team can update themselves.
I’m open to new projects where the website needs more than a standard template particularly interactive marketing sites, agency websites and product experiences.
🚀 FEATURED AGAIN.
THE INTERESTING PART IS WHAT HAPPENED BEFORE THE UI.
Traveling Up was the first mobile concept I created purely for myself in almost three years.
No client brief.
No existing product.
No predefined feature list.Just one observation from a short trip:
🌍 Most travel products start by asking where you want to go.
I wanted to start one step earlier.
How do you want to feel?
That single shift changed the whole product logic.
✨ Destination search became mood led discovery.
⏳ Time became part of the recommendation.
🎲 Uncertainty became part of the experience instead of something the product had to remove.
That became Traveling Up.
And now Contra has hand picked the project for Featured and placed it in the AI Projects section on the homepage.
The most interesting part for me is not the feature itself.
It is how often the strongest product directions begin before the interface.
In the framing.
In the question.
In understanding what the user is actually trying to experience.
That is the kind of work we keep pushing at Asol Design.
Not just better screens. Better product decisions before the screens exist.
If you are building a mobile product and want more than polished UI, if you want stronger product thinking, sharper UX direction and a visual system built around a clear idea, let’s talk.
Keeping uncertainty in the product instead of designing it out is the risky half of that shift. Curious what the screen shows when the mood input is thin.