Finding Balance: Transitioning Between 3D Design and AI WorkFinding Balance: Transitioning Between 3D Design and AI Work
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This past weekend I went back to 3D after a long time. Just a quick visualizer, no big deal, but the tiredness at the end of the day felt completely different. Most of my work right now is AI. The burnout is real and it comes from a strange place (constant filtering, fighting the model, trying to pull out the exact frame I already see in my head, video generations that go wrong). 3D doesn't feel like that. When you hit an issue in a shader or a lighting setup, you actually have to solve it and when the scene finally lands where you wanted, you know you built it. AI is my main engine right now, that's where the market is, but my visual standards come from 3D. Knowing how light, cameras and composition actually behave in a real space is what lets me push an AI result beyond the obvious.
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Miles better than AI!
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