Rohan Boda's Work | ContraWork by Rohan Boda
Rohan Boda

Rohan Boda

Product Designer making complexity more accessible.

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Rohan is ready for their next project!

Cover image for Lately I've been thinking a
Lately I've been thinking a lot about where I stand in the world of Product Design. As a (sorta) Cinephile, storytelling is a huge skill for me, and when I started thinking about the intersection of User Experience, Storytelling, and Technology, Game Design sits perfectly in the middle. So I signed up for CalArt's Game Design certification on Coursera. I'm currently at the tail end of the first course, but wanted to share my most recent assignment - a concept that brings narrative to a game that can be played with just a pen and paper. One of my peers pointed out that this would translate really well into a web based minigame (subtle foreshadowing). But in the meantime, why don't you give it a try and see how quick you can solve the mystery (spoilers in the comic).
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Cover image for Mixtape, a Design System Built for SoundCloud's DNA
Mixtape, a Design System Built for SoundCloud's DNA
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Cover image for Designing One Platform for Three Conflicting Audiences
Designing One Platform for Three Conflicting Audiences
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Cover image for Recently, I worked on improving
Recently, I worked on improving a sign up flow. Within a week of implementation, the new user acquisition improved from 30 sign-ups per week to over 50 a day. I built this prototype in a single evening using Claude, and worked in a team of 3 - me, a developer, and a QA officer. You can check out the case study here (https://rohanboda.com/work/karax) for more details. And let me know what you think!
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