Problem: Morphing 3D particles usually requires manual buffer management, GPGPU shaders, and imperative render loops. It’s boilerplate-heavy and disconnected from the DOM.
Syncing HTML layouts with WebGL typically means verbose JS and 1-frame scroll lag. StringTune-3D solves this by enforcing the DOM as the strict single...
I created an interactive WebGL shader that turns ordinary text into dynamic, tactile glass — as if the letters are made of molten, imperfect, frosted material...
Revisiting Interaction Systems: Procedural Grass with WebGPU & Three.js I've been deep-diving into high-performance interaction layers lately, and here's one outcome: a procedural grass simulation running 50,000+ interactive instances at buttery-smooth FPS.