Create Stunning Liquid Typography with WebGPU & FramerCreate Stunning Liquid Typography with WebGPU & Framer
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WebGPU-Based Liquid Typography Component (Framer)
Built a GPU-driven liquid distortion component using WebGPU (WGSL) inside Framer.
Instead of relying on traditional WebGL effects, I engineered a per-pixel distortion pipeline with:
• Decay + blur trail system • Flow-based UV displacement • GPU-accelerated offscreen rasterization • DOM-to-texture synchronization layer
The main engineering challenge was keeping DOM typography and GPU texture snapshots aligned during font loading and layout shifts.
The result is a reusable, high-performance component that runs inside a low-code environment while maintaining architectural control over rendering behavior.
Available for: • Advanced Framer builds • GPU-based interaction systems • Custom shader-driven UI effects
Rasel Alam's avatar
Ciro's avatar
Top work, Vladyslav! Good choice of typographies, btw!
Adonis's avatar
wonderful design!
Stephanie's avatar
A per-pixel WebGPU distortion overlay that keeps DOM elements fully selectable is seriously impressive engineering! Most liquid text effects break interactivity but you've maintained architectural control over the rendering pipeline. This is the future of expressive web UI — incredible work!
Akin's avatar
Great work!
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