Revisiting Interaction Systems: Procedural Grass with WebGPU & Three.js I've been deep-diving int...Revisiting Interaction Systems: Procedural Grass with WebGPU & Three.js I've been deep-diving int...
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Revisiting Interaction Systems: Procedural Grass with WebGPU & Three.js I've been deep-diving into high-performance interaction layers lately, and here's one outcome: a procedural grass simulation running 50,000+ interactive instances at buttery-smooth FPS.
Built with Three.js + WebGPU Compute Shaders — full GPU-driven instancing, dynamic wind/response to cursor/scroll, and zero compromise on performance.
Live interactive demo here: https://penev.tech/labs/grass
This is the kind of production-ready tech I bring to creative web projects — whether it's scroll-triggered 3D, layout-driven effects, or blending WebGL/WebGPU into seamless experiences.
Open for collaborations, consulting, or full engineering roles.
#ThreeJS #WebGPU #WebGL #CreativeDev #InteractiveWeb #MotionDesign
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