Bringing God of War to Life with AR Filters

Axel Oliva

Graphic Designer
AR/VR Developer
2D Animator
Adobe After Effects
Adobe Illustrator
Spark AR Studio



Bringing God of War to Life with AR Filters

Objective: To create an engaging and interactive experience for fans of the popular video game God of War using augmented reality technology.

Background: As a fan of the God of War series, I was inspired to create a fan art piece as a stylized illustration of the main character, Kratos. Using Adobe Illustrator, I created a minimalistic illustration of Kratos in both his Greek and Norse forms.

Challenge: The next step was to bring this illustration to life through animation. Using Adobe After Effects and the Duik Bassel tool, I created a 2D rig, posed the illustration, and created controller joysticks. I also added flame and eye color effects to bring the animation to life.



Solution: Rather than simply creating an animation for my portfolio, I decided to take the project one step further by developing an AR filter that would bring the illustration to life when scanned using the Instagram camera.

To achieve this, I rendered the animation as 12 FPS PNG sequence, to reduce file size and imported it into Meta Spark Studio AR.

By printing the stickers and publishing the effect, I created an engaging and interactive AR experience for fans of the God of War series.



Result: The AR filter was a hit among the series' fans, providing a unique and engaging way to bring the fan art to life. Using vector illustration, animation, and augmented reality allowed me to create a dynamic and memorable experience for fans like me.

This project was fun, mostly the experimentation, showcasing my illustration, animation, and AR development skills.





Click on the behance proyect to see it in action 🔥.





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