I used Unreal Engine 5's advanced materials and Niagara fluids to bring Liquid Death to life. What is the goal? The goal was to create a drink ad that exudes rebellion and innovative ideas.
The first step was to get models from Sketchfab and Fab. I then brought them into Unreal and used advanced materials and material functions. I proceeded to model the coffin/cooler in Maya and texture it in Substance Painter.
I used Niagara fluids to make a cryogenic smoke that made it even cooler.
It wasn't straightforward to get the perfect picture of the Niagara water systems hitting the can. My graphics card started to sweat as I added more particle systems to the sequencer, which brought the playback speed down to 8 fps. But the perfect shot was taken when things got tough.
I let loose the magic of sound effects, color grading, and visual effects. This is where the sequence found its rhythm and Liquid Death came to life. With this amazing software, I transformed the raw sequence into the finished video.
This exploration took longer than I thought it would, but along the way, I not only improved my CGI skills, but I also embraced the spirit of Liquid Death: raw, unapologetic, and a middle finger to the ordinary.
Want to collaborate or have a fantastic project in mind?
Contact me or Drop me a line at ✉️ axxecuter@gmail.com
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Posted Jan 19, 2024
I embarked on a CGI adventure to showcase my technical skills and pay tribute to the irreverent and metal vibes of this killer brand: Liquid Death.