Exploring icon application beyond the limits of screen by Oluwatobi AdetunjiExploring icon application beyond the limits of screen by Oluwatobi Adetunji
Exploring icon application beyond the limits of screen
Icons were originally designed for screens. Introduced in the 1980s by systems like Xerox Star and the Apple Macintosh to improve usability on early graphical interfaces. Since then, they’ve remained a constant in digital design because they’re simple, intuitive, and effective at communicating meaning at a glance.
A few weeks ago, while experimenting in Figma, a question came to mind:
What if icons weren’t limited to screens?
What if we applied them to everyday, real-world objects?
That question led me to explore how digital iconography could translate into physical space—and this is the result of that exploration