The Next Big Thing: AR, VR, and 3D – Should Your Project Go Immersive?

Randall Carter

The Next Big Thing: AR, VR, and 3D – Should Your Project Go Immersive?

For years, AR, VR, and 3D design seemed like science fiction, but now they're becoming a practical reality for industries from e-commerce to education. As technology matures, business leaders are asking: is it time to take our project immersive? This move requires careful consideration, aligning with forward-thinking principles like Green UX and a broader strategy for navigating design trends. Making the leap also requires a specialized skill set, so when you hire Figma designers for this work, you need to know what to look for.
This guide provides a checklist to help you decide if an immersive experience is the right move for your business. We'll break down the technology, explore who's using it successfully, and help you figure out if your project is ready for the next dimension.

A Quick Primer: Understanding AR, VR, and 3D

Before diving into whether you should go immersive, let's clear up what these technologies actually are. The acronyms get thrown around a lot, but each offers something different.

Augmented Reality (AR)

Think of AR as a digital layer on top of your real world. You're probably already using it without realizing it. Ever used a Snapchat filter that gives you dog ears? That's AR. Or maybe you've tried the IKEA Place app to see how a couch looks in your living room before buying it.
AR works through your smartphone camera or special glasses. It doesn't replace what you see – it adds to it. The beauty of AR is that it's accessible. Most people already have the hardware they need in their pocket. No special headset required.
What makes AR powerful for businesses is its ability to bridge the gap between digital and physical. Customers can visualize products in their actual space, get directions overlaid on the real world, or access information about what they're looking at just by pointing their phone.

Virtual Reality (VR)

VR is a whole different beast. Instead of adding to your world, it replaces it entirely. Put on a VR headset and you're transported somewhere else – maybe you're exploring a virtual showroom, training in a simulated environment, or playing an immersive game.
The experience is all-encompassing. You can look around in every direction and interact with a completely digital environment. It's powerful stuff, but it comes with a catch: users need specific hardware. We're talking headsets that can range from a few hundred to several thousand dollars.
VR shines when you need total immersion. Think flight simulators for pilot training, virtual tours of properties on the other side of the world, or collaborative workspaces where remote teams can meet "in person." The technology creates experiences that would be impossible, dangerous, or prohibitively expensive in the real world.

3D Web Design

Here's where things get interesting for most businesses. 3D web design brings dimensional elements to regular websites – no headset needed. Picture spinning a product 360 degrees with your mouse, exploring an interactive 3D map, or navigating through a website that feels more like a physical space than a flat page.
This technology sits in the sweet spot between traditional web design and full immersion. Users get a richer, more engaging experience without needing any special equipment. Just their regular computer or phone.
The best 3D web experiences feel natural and intuitive. They're not showing off the technology – they're using it to solve real problems. Maybe it's helping customers better understand a complex product, or creating a memorable brand experience that sets you apart from competitors.

Which Industries Are Benefiting Most from Immersive Tech?

Let's look at who's actually making money with this stuff. Because while the technology is cool, what matters is whether it delivers real business value.

E-commerce and Retail

Online shopping has a fundamental problem: you can't touch, try on, or truly see products before buying. Immersive tech is changing that game entirely.
Take fashion retailers using AR for virtual try-ons. Warby Parker lets you see how glasses look on your face through your phone camera. The result? Fewer returns and happier customers who feel confident in their purchase. Some makeup brands report that AR try-on features boost conversion rates by up to 200%.
For furniture and home goods, AR placement tools are becoming standard. Customers can see exactly how that sectional sofa fits in their living room, in the right color and size. No more measuring tape and guesswork. Home Depot found that customers who engage with their AR features are 2.7 times more likely to convert.
3D product viewers are transforming how we shop for everything from sneakers to electronics. Being able to rotate, zoom, and examine products from every angle builds trust. It's the next best thing to holding the item in your hands.

Real Estate and Architecture

Real estate was one of the first industries to embrace VR, and for good reason. Virtual property tours save everyone time and money. Buyers can "walk through" dozens of homes from their couch, narrowing down their choices before scheduling in-person visits.
During the pandemic, VR tours went from nice-to-have to essential. Now they're standard practice for many agencies. High-end properties often include detailed VR tours that let potential buyers explore every room, check out the view from different windows, and get a real sense of the space.
Architects and developers use VR to help clients visualize projects before breaking ground. Instead of trying to interpret 2D blueprints, clients can walk through their future building. They can test different design options, materials, and layouts in real-time. This leads to fewer costly changes during construction and happier clients who get exactly what they envisioned.
AR is revolutionizing construction sites too. Workers can hold up a tablet and see exactly where pipes should go, overlaid on the actual space. It reduces errors and speeds up complex installations.

Education and Training

This is where immersive tech really proves its worth. VR creates safe spaces to practice dangerous or expensive procedures. Medical students can perform virtual surgeries, making mistakes without consequences. They can repeat procedures until they're perfect, something impossible with traditional training methods.
Manufacturing companies use AR to guide workers through complex assembly processes. Instructions appear right where they're needed, reducing training time and errors. Boeing reported a 25% reduction in production time and a 40% improvement in first-time quality when using AR for wire harness assembly.
Schools are bringing abstract concepts to life. Instead of reading about ancient Rome, students can walk through it. Instead of looking at diagrams of the solar system, they can fly through it. The engagement levels are through the roof, and retention improves dramatically when students can interact with what they're learning.
Corporate training is getting an overhaul too. VR simulations let employees practice customer service scenarios, emergency procedures, or equipment operation in realistic but risk-free environments. Walmart uses VR to train over a million employees, reporting better retention and confidence levels.

Is Your Project Ready? A Strategic Checklist

So immersive tech is doing amazing things for various industries. But should you jump in? Here's how to figure out if it makes sense for your specific project.

Does It Solve a Real User Problem?

This is the big one. Immersive technology should solve a problem that can't be solved as effectively with traditional interfaces. If a simple photo gallery or video does the job, you don't need VR.
Ask yourself: What specific pain point does this address? Maybe your customers struggle to visualize your product in their space. Maybe your training process is expensive, dangerous, or hard to scale. Maybe your users need to understand complex 3D relationships that are impossible to convey in 2D.
The best immersive experiences feel inevitable, not forced. When IKEA created their AR app, it wasn't just because AR was trendy. It solved a real problem: customers were returning furniture that didn't fit or look right in their homes. The technology directly addressed that issue.
Be honest about whether you're solving a problem or just playing with new toys. Your users will know the difference. They'll embrace solutions that make their lives easier and ignore gimmicks that complicate things.

Do You Have the Right Content?

Here's something many businesses discover too late: immersive experiences are content-hungry monsters. You need high-quality 3D models, and creating them isn't trivial.
For AR product visualization, every item needs a detailed 3D model. We're talking accurate dimensions, realistic textures, proper lighting responses. A fuzzy, low-poly model will make your brand look amateur. Creating these assets requires specialized skills and can be time-consuming.
VR experiences need entire environments built from scratch. Every surface, every object, every interaction needs to be designed and implemented. It's closer to game development than traditional web design.
Even 3D web elements require significant content creation. That spinning product view needs a model captured from every angle. Interactive 3D maps need accurate spatial data.
Before committing to immersive tech, audit your content. Do you have 3D models already? Can you create them in-house? What's your budget for content creation? This often becomes the biggest ongoing cost of immersive projects.

What is the Target Platform and Audience?

Your audience's devices determine what's possible. There's no point building a high-end VR experience if your customers don't own headsets.
For broad consumer audiences, mobile AR is usually the safest bet. Most smartphones from the last few years can handle AR experiences. You're meeting users where they are, with devices they already own and understand.
VR makes sense for specific use cases where you control the hardware. Maybe it's a training program where your company provides the headsets. Maybe it's an in-store experience with equipment you maintain. Or maybe you're targeting early adopters who already own VR gear.
3D web experiences offer a middle ground. They work on most modern devices without special hardware. But they still require decent processing power and graphics capabilities. Always test on the lower-end devices your audience actually uses.
Consider your audience's technical comfort level too. A VR training program for surgeons? They'll figure it out. An AR feature for browsing furniture? It better be dead simple, or people won't use it.

What to Look for When Hiring an Immersive Designer

Finding the right talent for immersive projects is tricky. You need someone who understands both the technical possibilities and the human side of the experience.

Understanding of Spatial UI

Traditional designers think in 2D. They worry about layouts, grids, and how elements flow on a flat screen. Immersive designers need to think in three dimensions, and that's a completely different skill set.
Good spatial UI designers understand depth and scale intuitively. They know how to guide users through 3D space without overwhelming them. They think about viewing angles, comfortable interaction distances, and how to use space itself as an organizational tool.
Motion sickness is a real concern, especially in VR. Experienced designers know the tricks to minimize discomfort. They understand frame rates, acceleration curves, and how to give users stable reference points. They've learned these lessons through experience, often the hard way.
Look for portfolios that demonstrate spatial thinking. How do they handle navigation in 3D space? How do they present information at different depths? Can they create experiences that feel natural and comfortable? The best spatial UI designers make you forget you're using an interface at all.

Prototyping and Technical Skills

Immersive design requires a different toolkit. While Figma and Sketch are great for traditional UI, they won't cut it for AR and VR.
Strong candidates will show experience with 3D tools like Blender, Cinema 4D, or Maya. They should understand 3D modeling, texturing, and lighting. For interactive experiences, familiarity with game engines like Unity or Unreal Engine is crucial.
But it's not just about knowing the tools. Look for designers who can prototype quickly and iterate based on testing. Immersive experiences are hard to judge from static mockups. You need someone who can build functional prototypes that stakeholders can actually experience.
The best portfolios show process, not just final results. How did they test their spatial interfaces? What did they learn from user feedback? How did they optimize performance while maintaining visual quality? These details reveal whether someone really understands immersive design or just knows how to make pretty 3D renders.

A Focus on User-Centered Design

Here's the thing: all the 3D skills in the world don't matter if the designer doesn't understand users. The fundamental principles of good design still apply, they're just expressed differently.
Strong immersive designers still start with user research. They still create personas and map user journeys. They still test with real users and iterate based on feedback. The technology changes, but the human-centered process remains the same.
Look for designers who can articulate why they made specific choices. Why is that button floating at that particular height? Why does the experience start with that specific view? Good designers have reasons rooted in user needs, not just aesthetic preferences.
Pay attention to accessibility in their work. How do they accommodate users with different physical abilities? What about those prone to motion sickness? The best immersive designers think about the full range of human experiences, not just the ideal use case.

Conclusion: Designing for the Next Dimension

Immersive technology isn't just a trend anymore – it's a powerful tool that's solving real business problems. But like any tool, it's only valuable when used for the right job.
Not every project needs to be immersive. Sometimes a simple website or app is exactly what users need. The key is to start with strategy, not technology. What problem are you solving? Who are you solving it for? What devices do they use? Only then can you decide if AR, VR, or 3D is the right approach.
When you do decide to go immersive, success depends on finding the right design talent. Look for people who combine technical 3D skills with a deep understanding of human-centered design. They should be able to prototype quickly, test with real users, and create experiences that feel natural and intuitive.
The businesses winning with immersive tech aren't the ones using it everywhere. They're the ones using it thoughtfully, solving real problems in ways that wouldn't be possible otherwise. They're creating experiences that users actually want to use, not just impressive tech demos.
As you consider your next project, ask yourself: could immersive technology create real value for your users? If the answer is yes, then it might be time to start designing for the next dimension. The future is already here – it's just waiting for the right problems to solve.

References

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Posted Jul 6, 2025

AR, VR, and 3D experiences are the next frontier in digital interaction. Use this practical guide to decide if immersive technology is right for your project.

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