Retro habit app: kickoff, flows, 24 screens and system (demo) by Vincent L. AndersonRetro habit app: kickoff, flows, 24 screens and system (demo) by Vincent L. Anderson

Retro habit app: kickoff, flows, 24 screens and system (demo)

Vincent L. Anderson

Vincent L. Anderson

Demo made from the listing's own text with a fictional brand. Not client work.
A UI/UX concept for a retro-inspired habit tracking and personal growth app on iPhone and Android, designed for a fictional brand from the listing's own requirements. It starts with a one-hour kickoff plan: an agenda for direction, key workflows and how people move through the app, 12 questions and 6 things to leave with. Four principles turn the set direction into screens that feel premium, not like a costume. Wireframes cover 3 key flows, each frame tied to its final screen. 24 screens are fully designed, including 8 empty states, errors and edge cases, inside a 50 screen inventory with 6 empty states, 6 errors and 6 edge cases. The component library has 13 components with variants and states, built on 43 design tokens delivered as typed JSON, with every text color pair passing WCAG AA. A ten-day sprint plan with daily check-ins, a feedback and decision log format, and a handoff structure for developers complete it.
The daily loop and a milestone, with the scope at a glance
The daily loop and a milestone, with the scope at a glance
Empty states, errors and edge cases, each designed
Empty states, errors and edge cases, each designed
How people move, and wireframes tied to their final screens
How people move, and wireframes tied to their final screens
Component library, tokens and contrast checks
Component library, tokens and contrast checks
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Posted Oct 7, 2026

UI/UX concept for a retro-inspired habit and personal growth app: kickoff plan, wireframes for 3 key flows, 24 designed screens with empty, error and edge-case states, a 50 screen inventory, and a component library on 43 tokens.