Throne of Blood: An Unreal Engine Short Film by João LourençoThrone of Blood: An Unreal Engine Short Film by João Lourenço

Throne of Blood: An Unreal Engine Short Film

João Lourenço

João Lourenço

THRONE OF BLOOD

Unreal Engine Short Film


A personal project years in the making, finally made. Built inside Unreal Engine 5 using the Haruki cinematic from Bad Decisions Studio's Ultimate Unreal Engine Course as the creative foundation. Inspired by Japanese mythology during the Feudal Era, two brothers locked in a power struggle driven by bloodlust. The story was already there. The challenge was building the world around it from scratch.
My role: Everything. Environment modeling, lighting, compositing, motion capture animation ingestion, camera design, editing, sound design, and color grading.
What I brought to it: This was my first full project inside Unreal Engine, and the experience of bringing directorial instincts and post-production experience into a real-time environment was genuinely liberating. The decisions that usually happen across separate tools and pipelines, camera, lighting, timing, character animation, all collapsed into a single interactive space. Lumen lighting, motion capture ingestion, cinematic camera design inside the engine, then into DaVinci Resolve for the edit, sound design, music, and color grade. Every discipline I've developed over ten years, applied simultaneously inside one environment. It felt like a months-long fever dream. Exactly the right kind.

Like this project

Posted Mar 14, 2026

Created a short film using Unreal Engine 5, handling all aspects from storytelling to post-production.