Furoshiki is a mass-customization project for e-commerce centered in both fashion and PC gaming. With the focus of solving design problems for highly customizable pieces and the tedious task of making product rules in DYI's Shopify systems.
Details
Timeline: Nov 2023 ~ March 2024
Team: McTekk
Platform: Web SaaS
My role
Senior Product Designer
Conducted desktop research regarding mass customization.
Facilitated ideation workshops with core and extended teams.
Conducted secondary research.
Designed UXUI high fidelity concepts.
Designed and Documented design systems.
Prepared pitch decks for business stakeholders product presentations.
Challenge
Furoshiki was an ambitious and thrilling project that combined two markets and two mediums.
PC gaming commerce
Fashion commerce
Commerce admin site
As a designer, I had to handle and understand the obstacles that commerce admins faces when making product rules and inventory.
Process
Conducted desktop research regarding mass customization.
Facilitated ideation workshops with core and extended teams.
After generating ideas, gathering information, feedback, and words of both consumers and e-commerce admins, I started to work on the UXUI concepts.
Process Results
235 Design pages.
Atomic 2.0 Design System implementation for Component management.
7 Design Iterations.
Collaboration with PMs, Devs, and UX Researchers.
8 Agile cycles of 1 week each.
Design sprints of 2 weeks for first POC.
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Posted May 3, 2026
Designed a customizable e-commerce platform for fashion and PC gaming.