We identified multiple solutions to test, but wanted to move on quickly in order to learn fast. We worked in fast sprints with our engineers to design and develop 2 small widgets to drive repurchase in Shipup, and created a "fake door" for a 3rd widget in order to estimate the willingness of users to try it out. We went through a dozen of user tests with a quick prototype, allowing us to learn how wich topics to focus—the point here was mostly to challenge the ideas themselves while identifying main potential problems within the user flow.