The goal was not to use motion only as a visual element, but as part of the user experience — helping communicate states, feedback, actions, and component behavior in a clearer and more natural way.For the interactive stories, I designed a mobile-first, responsive animation system with a loader that reacts to user touch.
The stories were structured into two types: regular stories, used for banners and general announcements, and special stories, available only to selected audiences such as VIP users and participants of the Last Battle campaign, reinforcing exclusivity and personalization in the experience.