Betwixt is a mobile game I helped design that blends interactive storytelling with mental health support. The app creates a safe, immersive space where players progress through challenges, self-reflection prompts, and narrative choices, effectively turning play into a tool for personal growth.
My Role
UX/UI Design
Product Design Strategy
Brand Identity & Visual Language
Prototype & Interaction Design
Challenge
Mental health apps are often clinical and lack engagement, while games tend to prioritize entertainment over emotional depth. Betwixt aimed to bridge the two worlds by:
Designing a narrative-first experience that feels engaging and immersive.
Creating a UI that feels personal and warm, far from generic wellness apps.
Building mechanics that balance fun gameplay with meaningful reflection.
Results & Achievements
Featured as App Store Game of the Day.
Rated 4.9★ on iOS (2.9K+ reviews) and 4.7★ on Android (6K+ reviews).