Unity Development for Hamstermind steam game

Sebastian Merelo

Served as a Unity Developer on the studio’s first major title, Hamstermind, contributing across multiple areas of production.
Developed core gameplay mechanics, implemented UI systems, and integrated analytics to enhance player experience and performance tracking.
Built the project using Unity, with Git for version control, Firebase for analytics, and Steamworks for distribution and player testing.
Designed and implemented modular dialogue and inventory systems to streamline development and strengthen the game’s storytelling.
Collaborated on the design and creation of puzzle mechanics to deliver engaging and rewarding gameplay experiences.
The result is a polished game that offers an enjoyable experience for a broad audience while providing challenging puzzles for more experienced play
Dialogue system
Dialogue system
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Posted Oct 21, 2025

Served as a Unity Developer on the studio’s first major title, Hamstermind, contributing across multiple areas of production.

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