Designed and implemented a robust network architecture for a lobby system, allowing players to interact in a shared lobby and create customizable private rooms. Each private room can be fully personalized with furniture and various customization options, enhancing the user experience and social interaction within the game.
Developed an in-game editor that empowers players to customize their rooms in real-time, with all changes instantly visible to everyone in the room. This feature enhances player immersion and personalization, creating a dynamic and interactive experience.
Implemented a comprehensive chat system featuring multiple channels and private chat rooms, enabling players to communicate seamlessly within the game. This system supports both group conversations and private interactions, fostering a more connected and engaging multiplayer experience.
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Posted Nov 11, 2024
Implemented many systems to allow player communication and interaction over the network using Photon and later on FishNetworking.