I structured the project around a full-funnel approach (TOFU, MOFU, BOFU) to guide players from awareness to purchase. At the top of the funnel, I created briefs like "The First Taste of Adventure" — a cinematic + gameplay trailer designed to spark excitement and address the pain point that fans want to see real gameplay early, not just teasers. In the middle funnel, I used content such as "Inside Larian: Why We Build Worlds, Not Just Games" — a developer interview that built trust by highlighting transparency, storytelling depth, and the studio's philosophy of avoiding microtransactions. At the bottom of the funnel, I tied emotional storytelling back to clear CTAs, supported by a linear attribution model that valued each touchpoint equally, since RPG players convert after multiple interactions.