Project overview
A broadcast system that tells mid-stream viewers what they are watching without disrupting the match.
Outcome
The challenge
Viewers joining a multi-day league mid-stream needed to know exactly which game, lobby and day they were watching.
Role & tools
The approach
I designed persistent broadcast information, animated standby screens and adaptable in-game graphics for the event.
The result
Key documented outcomes:
• Mid-stream context — Viewers joining late can identify the game, lobby and day without asking the broadcast to stop.
• Broadcast continuity — Persistent event information stays legible through a multi-day league.
Designed the visual system for TFT Liga Season 4, turning eight live boards and two game feeds into a clear broadcast experience for 48 top LATAM players.