Goldfish: Gamifying Retention for Frontline Workers by House Of KocoGoldfish: Gamifying Retention for Frontline Workers by House Of Koco

Goldfish: Gamifying Retention for Frontline Workers

House Of Koco

House Of Koco

I designed a native mobile training platform for frontline teams, bringing short learning tasks, leaderboards, rewards and feedback into one app.
Goldfish platform overview
Goldfish platform overview

Goal

Make training easier to access and more engaging for frontline teams, with a consistent approach to onboarding, development and recognition.
Goldfish problem context
Goldfish problem context

The Solution

A native mobile training platform combining short quiz modules, task-based learning, leaderboards, challenges and recognition. The experience brought training and progress into one place for frontline teams.
Goldfish solution framework
Goldfish solution framework

Early Concepts

I explored game-led concepts for training, goal tracking and team challenges. SpaceQuest used shared milestones and a space-themed progress system. Buildy turned completed tasks into panels on a shared map. I then moved toward a more practical task-based model that fit the team's technical constraints.
SpaceQuest: Employees worked together to reach distance milestones, unlocking cash bonuses and ship upgrades to accelerate progress.
Buildy: Completing tasks unlocked hexagonal panels for a shared or personal map, creating a visual monument of their connection to Bowlero.
While integration was feasible, maintaining engagement required specialized developers. Given the scope, we opted for a more practical gamification approach.

Visual Identity Exploration

With the direction set, I gathered early feedback and created several visual routes for the experience. I presented the options to leadership and used the feedback to guide the next design phase.
Visual direction option 1
Visual direction option 1
Visual direction option 2
Visual direction option 2
Visual direction option 3
Visual direction option 3

The Process

1. User Research and Interviews Spoke with employees across leadership, venue management and frontline roles to understand the training experience.
2. Concept Ideation and Validation Explored training, narrative-led gamification and competition concepts, then combined elements into a single direction.
3. Design and Prototyping Designed quizzes, challenges and progress views for a clear, approachable mobile experience.
4. Pilot and Iterations Used pilot feedback to adjust challenge difficulty and make performance feedback more timely.
Goldfish UI screens
Goldfish UI screens
Goldfish Bowling Center V Bowling Center
Goldfish Bowling Center V Bowling Center
Goldfish Reward Store, done in partnership with Amazon.
Goldfish Reward Store, done in partnership with Amazon.
Goldfish results
Goldfish results

Outcomes

The project brought training, progress and recognition into a task-based experience for frontline teams. Pilot feedback informed refinements to challenge difficulty and feedback timing. Collaboration: Heyo designed the logo and animation.
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Posted May 26, 2026

I designed a native mobile training platform for frontline teams, bringing short learning tasks, leaderboards, rewards and feedback into one app.

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Clients

Lucky Strike Entertainment