Goldfish: Gamifying Retention for Frontline Workers by Michael KochenburgerGoldfish: Gamifying Retention for Frontline Workers by Michael Kochenburger

Goldfish: Gamifying Retention for Frontline Workers

Michael Kochenburger

Michael Kochenburger

Bowlero was losing tens of millions annually. Turnover hit ~160% per year. Every shift, managers scrambled to fill gaps from callouts. Training was inconsistent across venues, and leadership had no reliable way to recognize or reward top contributors across 11,000 workers.
Goldfish platform overview
Goldfish platform overview

Goal

Reduce employee turnover and decrease callouts to stabilize the workforce at Bowlero venues. Provide a standardized training system to reduce inconsistencies in onboarding and career progression. Increase employee engagement through gamified incentives.
Goldfish problem context
Goldfish problem context

The Solution

A gamified workforce engagement platform combining:
Standardized Training through quiz modules covering company policies and drink recipes.
Competition and Incentives via leaderboards tracking performance (attendance, quiz completion, upsells).
Recognition System with venue-wide challenges rewarding high performers with tangible rewards.
Goldfish solution framework
Goldfish solution framework

Early Concepts

We explored a high-fidelity game concept where employees competed to support training, goal tracking, and center-wide challenges. While exciting, technical constraints led us to a more practical gamification model.
SpaceQuest: Employees worked together to reach distance milestones, unlocking cash bonuses and ship upgrades to accelerate progress.
Buildy: Completing tasks unlocked hexagonal panels for a shared or personal map, creating a visual monument of their connection to Bowlero.
While integration was feasible, maintaining engagement required specialized developers. Given the scope, we opted for a more practical gamification approach.

Visual Identity Exploration

With the concept and direction set, I gathered early visual feedback to avoid last-minute stakeholder changes. I created three designs focused on gamifying hourly work and one with broader appeal, then presented them to leadership.
Visual direction option 1
Visual direction option 1
Visual direction option 2
Visual direction option 2
Visual direction option 3
Visual direction option 3

The Process

1. User Research and Interviews Conducted qualitative research with 20+ employees across senior leaders, venue managers, and hourly workers. Identified pain points around turnover, lack of recognition, and training gaps.
2. Concept Ideation and Validation Explored three MVP concepts: Training and Career Pathing, a Narrative-driven Gamification MVP, and a Competition MVP with venue-based leaderboards. Leadership selected a hybrid merging Training + Competition.
3. Design and Prototyping Created a minimalist, data-centric UI for easy adoption. Developed quizzes, challenges, and performance tracking dashboards.
4. Pilot and Iterations Launched in select venues with weekly active usage tracking. Early metrics: 72% active usage, 83% quiz completion, 42% goal achievement. Adjusted difficulty levels based on user feedback. Optimized real-time feedback loops so workers learned about their performance at shift-end instead of the next day.
Goldfish UI screens
Goldfish UI screens
Goldfish Bowling Center V Bowling Center
Goldfish Bowling Center V Bowling Center
Goldfish Reward Store, done in partnership with Amazon.
Goldfish Reward Store, done in partnership with Amazon.
Goldfish results
Goldfish results

Outcomes

Early wins:
Callouts dropped by 13.54%
Increased engagement among hourly workers
Strengthened camaraderie and manager-worker relationships
Projected to reduce turnover costs by $6 million in year one
Long-term vision:
Expand platform across more venues and frontline roles
Refine leaderboards and goal tracking to account for different venue sizes
Improve AI-driven personalized training and career tracking
Collaboration: Heyo did the logo design and animation for Goldfish.
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Posted May 26, 2026

Bowlero was hemorrhaging staff. I designed Goldfish, a gamified platform for 11,000 frontline workers that cut callouts 13.5% and saved $6M in year one.

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Clients

Lucky Strike Entertainment