3D Animation Projects in Washington
3D Animation Projects in Washington
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Joseph Charles
Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading. Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
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Nick Hart
Web design and brand for tech consultancy
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Nelson Villalobos
Explainer Video | Pinex Capital
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Guilherme Carneiro
SAP Conference - Motion and Graphic Design
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12
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Joseph Charles
Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and feminine skin complexions to choose from respectively. Implemented 180 masculine and 199 feminine attire to customize the respective selected character mesh. Each attire contains up to 20+ different textures appearances. Physics and clipping to be addressed when polishing. Performance on Epic Settings (Ryzen 5950X && RTX 3090): 3GB RAM 5GB of VRAM. FPS 80 - 90+ Packaged Project Size: 3.23GB
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Joseph Charles
Developed a multi-scene first-person RPG prototype in Unreal Engine 5 focused on smooth gameplay, performance, and visual presentation. Implemented ability-based combat, AI enemies, crafting, harvesting, inventory/equipment UI, controller support, and interactive world systems. Built scalable gameplay architecture and modular UI flows across five gameplay scenes, including combat encounters and player housing interaction systems. Play The Prototype: https://www.freshsnowstudio.com/
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Joseph Charles
Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay experience was the ultimate goal.
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Joseph Charles
NIGHTMARE | Cinematic Animation | Keyframe Developed
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32
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Joseph Charles
WANTED | Gameplay Death Animations | Keyframe Developed
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Joseph Charles
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
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Joseph Charles
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer
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