Freelance Mobile Designers in PhoenixFreelance Mobile Designers in Phoenix
Fixing & building AI apps with clean UX + reliable outputs
New to Contra
Fixing & building AI apps with clean UX + reliable outputs
Cover image for This project is an AI-driven
This project is an AI-driven coaching and behavior platform designed around women’s physiological cycles, combining health tracking, guided routines, and structured coaching into a single system. The product integrates glucose tracking and cycle-based fasting protocols, adapting recommendations based on different phases of a woman’s cycle. Instead of static tracking, the experience shifts contextually, guiding users through daily decisions, energy patterns, and habits in a way that feels aligned rather than restrictive. A key part of the system is the coaching layer. The platform supports both 1:1 coaching and multi-week group programs, where users move through structured lesson plans, guided routines, and check-ins. The experience is designed to feel continuous, not fragmented, blending education, action, and reflection into one flow. There is also a built-in spiritual component, where scripture and reflection prompts are integrated into the experience alongside behavioral guidance. This creates a more holistic system that supports not only physical health, but mental and emotional alignment. From a product perspective, the focus was on designing a system that encourages consistency and long-term engagement. This includes adaptive feedback, clear progression, and interaction patterns that reinforce daily use without overwhelming the user. The result is not just a tracking tool, but a structured environment for behavior change, combining health data, coaching systems, and guided experiences into one cohesive platform.
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Cover image for This project focused on executing
This project focused on executing a fully designed website into a live, responsive Framer build within a tight deadline. The design, structure, and copy were already finalized. The goal was precise implementation, performance, and clean delivery without compromising visual quality. Section 2: My Role I handled the full execution layer inside Framer, including: Translating static designs into responsive layouts. Structuring reusable components. Implementing interactions and transitions. Ensuring consistency in spacing, typography, and hierarchy Final QA and publishing This was purely a build-focused role. Prioritizing accuracy, speed, and polish.  Section 3: Execution Approach To ensure a smooth and fast delivery, I followed a structured approach: Design Audit Reviewed layout, spacing systems, and component patterns before building. Component System Setup Built reusable sections to maintain consistency and speed up implementation. Responsive Build Designed across breakpoints early — not as an afterthought. Interaction Layer Added subtle motion and transitions to elevate the experience without overcomplicating it. Final QA + Polish Checked alignment, spacing, responsiveness, and performance before publishing. Section 4: Outcome Delivered a fully functional, published Framer site within deadline Maintained high visual accuracy to the original design Ensured clean responsiveness across devices Created a polished, production-ready experience The result was a smooth transition from design to live product with no execution gaps. Section 5: Key Strength I focus on the execution stage where most projects lose quality. Instead of treating development as a technical step, I approach it as a continuation of design, where spacing, timing, and responsiveness are just as important as layout. That’s what allows me to deliver builds that feel finished, not just functional.
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Cover image for DoseCTRL — Clinical UX System
DoseCTRL — Clinical UX System (Biotech Aesthetic Layer) One-liner A biotech-inspired interface system that blends clinical clarity with premium, sensory-driven design. Problem Health tracking tools often feel either overly clinical or overly generic, failing to build trust or emotional engagement. Users need an interface that feels both medically credible and personally engaging. Solution DoseCTRL introduces a visual system inspired by molecular structures, liquid forms, and soft clinical environments. The UI balances precision and calmness, reinforcing trust while maintaining usability. Experience System Visual language derived from glass, liquid, and molecular structures Soft gradients and translucency to create depth without distraction Minimal UI layers to reduce cognitive load Interaction flow designed for speed and repetition Key Interaction Moments Fast log entry with minimal fields and immediate feedback Timeline updates instantly after each action Subtle visual hierarchy guiding attention without overwhelm Reminder prompts that re-engage users without friction Visual / Aesthetic Direction Neutral base (off-white, beige) with soft biotech blue accents Glassmorphism elements to create a premium clinical feel High spacing and clean typography for clarity Subtle depth and shadow for a tactile interface Technical Considerations Mobile-first responsive design (Next.js + Tailwind) Component-based architecture for scalability Lightweight rendering for fast interactions Structured data model supporting future expansion Outcome / Impact The interface elevates the perception of peptide tracking from a utility tool to a trusted system. It creates a foundation where users feel both guided and in control, increasing long-term engagement and retention.
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Cover image for Trivium Cohort — A Multi-Role
Trivium Cohort — A Multi-Role Learning Ecosystem Overview Trivium Cohort is a connected educational platform designed to unify students, parents, and teachers into a shared digital environment. Instead of treating each role as separate, the system creates a cohort-based experience where progress, communication, and engagement are continuously visible and interactive. The platform transforms traditional education workflows into a dynamic, role-specific experience, blending structure, gamification, and emotional engagement. ⸻ 🧠 Core Concept A three-sided system where each user experiences the same data differently through tailored UI/UX: ⸻ 👩‍🏫 Teacher Experience (Tools + Control Layer) Purpose: Provide clarity, oversight, and control. UI/UX Direction: • Clean, dashboard-driven interface • Data visualization (progress tracking, completion rates) • Task and curriculum management tools • Cohort-level insights Key Features: • Assign tasks and lesson plans • View student progress and trends • Generate worksheets and structured content • Monitor engagement across the cohort 👉 Feels like: Command center + analytics dashboard ⸻ 🧒 Student Experience (Immersive + Game-Like) Purpose: Make learning feel interactive, motivating, and alive. UI/UX Direction: • 3D-inspired or spatial interface • “World-like” navigation (classroom, tasks, progress zones) • Gamified progression system Key Features: • Interactive task completion (“quests”) • Visual progress (levels, points, achievements) • Direct connection to teacher and parent • 2-player interactive experiences with parent 👉 Feels like: A playable learning world ⸻ 👨‍👩‍👧 Parent Experience (Emotional + Engaged) Purpose: Turn passive observation into active participation. UI/UX Direction: • Soft, immersive digital environment • Less “gamey,” more guided + rewarding • Focus on emotional reinforcement and visibility Key Features: • Real-time activity feed (child progress, achievements) • Interactive engagement tools (encouragement, participation) • Shared experiences with child (light gamification) • Clear visibility into growth and development 👉 Feels like: A nurturing, interactive support space ⸻ 🔁 Core System Loop 1. Teacher assigns task 2. Student completes task (gamified interaction) 3. Progress is updated + visualized 4. Parent receives update + engages 5. Student receives feedback + motivation → Loop reinforces consistency, connection, and accountability ⸻ 💡 Differentiation Unlike traditional education tools, Trivium Cohort: • Designs 3 completely different UX layers for the same system • Integrates family engagement directly into the product loop • Uses gamification selectively (fun for students, meaningful for parents, structured for teachers) • Treats learning as a shared experience, not an isolated task ⸻ 🎯 Outcome A platform where: • Students feel motivated • Parents feel involved • Teachers feel in control All within a single, cohesive system
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Custom software solutions that deliver measurable results.
$5k+
Earned
1x
Hired
6
Followers
Custom software solutions that deliver measurable results.