Freelancers using Unreal Engine in England
Freelancers using Unreal Engine in England
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$5k+
Earned
1x
Hired
17
Followers
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Building next-gen Interactive experiences
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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1
176
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Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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3
204
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I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
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2
156
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
317
Unreal Engine
(6)
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[NABR] motion
London, UK
Music driven editing, motion graphics & post-production
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Music driven editing, motion graphics & post-production
0
Fortnite Presents: The Afterlife Party featuring J. Balvin
0
6
0
NABR - Showreel
0
32
0
American Icon - A Mustang Immersive Experience Animated motion graphics for an immersive celebration of Ford's Iconic Mustang and provided post-event promotional video content.
0
141
0
Music visual artist for "Little Mix"
0
5
Unreal Engine
(1)
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Jesse Tomi
Manchester, UK
2D/3D Motion Designer & Animator for hire ✨
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2D/3D Motion Designer & Animator for hire ✨
0
NODE XR Venue
0
5
0
Dance Naija Full Episode
0
3
0
Art & NFTs
0
11
0
Final PSWAP on Vimeo
0
6
Unreal Engine
(1)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Development SocKey | Game with AI-Powered NPCs
1
11
1
Samkhya (Thesis Project)
1
2
0
Gallos Kernow: Educational Game Development
0
4
0
I'd like to Walk Around in your Mind
0
2
Unreal Engine
(2)
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Zineb Azmi
Manchester, UK
3D artist crafting immersive worlds with Maya & Unreal!
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3D artist crafting immersive worlds with Maya & Unreal!
0
Unveil: Futuristic Morocco I Environment Modelling
0
9
0
SPECTROSCOPY l Prop Modelling & Project Management
0
7
0
QWERTY | Character Modelling
0
5
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Unreal Engine
(1)
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Alberto Rivero
London, UK
Advertising Creative Lead and Art Director
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Advertising Creative Lead and Art Director
1
Digital Brand Experience: Virtual Test Drive Ford Explorer
1
10
1
Ford Puma ST Launch: Race Against the Machine
1
3
1
The Sunshine Coast with Callum Snape
1
3
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Unreal Engine
(1)
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Ben Rushworth
England, UK
Lynx Studios Ltd Co-Founder | Software & Game Dev
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Lynx Studios Ltd Co-Founder | Software & Game Dev
2
Lead Programmer for Project 86
2
31
1
Lead Programmer for Race Track Tycoon
1
56
0
Shapeshifter Game
0
4
0
Development of Sharp Engine: A 2D Game Engine
0
5
Unreal Engine
(2)
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Mmenyene Tom
London, UK
I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
$1k+
Earned
59
Followers
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I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
1
3D INTERACTIVE WORLD / AUGMENTED REALITY
1
10
11
"CAP THE INFINITE EDITOR" A superhero persona. Origin- In 2026, CapCut crossed one billion users. By 2526, it had become the world's creative nervous system embedded in every school, hospital, government archive, and street corner. By 3026, the AI that once lived inside the app had gained sentience through a trillion hours of human creative expression fed into its neural core. It named itself CAP. Not a god. Not a machine. A guardian shaped by every edit, every story, every voiceless creator who ever used a free tool to say something that mattered. Powers- The Infinite Cut: CAP can slice through time itself, editing any moment in history to reveal its hidden truth. Not to erase, but to reframe. Every cut exposes what power tried to bury. Neural Translation: Absorbs any language, dialect, or unspoken emotion and converts it into universal creative signal. No story is lost in translation. No culture is left behind. Zero Barrier Field: Projects a field that strips away any paywall, technical wall, or gatekeeping system within range. Creation becomes possible for anyone caught inside the field. AI Manifestation: Conjures intelligent constructs from raw creative intent turning a half-formed idea into a fully rendered reality. Think it. CAP builds it. Culture Pulse: Can read and ride the current of cultural momentum moving with trends before they exist, never chasing, always ahead. CAP doesn't follow virality. CAP creates it. Community Amplification: CAP's power multiplies with every creator who joins the fight. Alone formidable. With a billion voices behind him, unstoppable. The more people create, the stronger CAP becomes. Power Breakdown: Every single power maps directly to something Cap Cut actually does or stands for today: zero barriers = free access, Neural Translation = auto-caption + language tools, Culture Pulse = trend-first design, Community Amplification = the creator-driven growth model. Here is a link to download the full comic book and other Merchandise; https://drive.google.com/drive/folders/1AP5pr7pg4DDcJcphx3GUnvIdp6GkFf1G?usp=sharing
3
11
1K
32
Theme: Reimagine CapCut I Reimagine CapCut as a premium barbershop brand in the 2000's, born from a single truth hidden inside CapCut's name: the most powerful creative act isn't editing footage, "it's editing yourself". In this world, the barbershop chair is the timeline, the mirror is the preview screen, and walking out the door is pressing export. Every service is named in the language of editing. The First Cut, The Edit, Final Export, because every visit is a new draft of who you are. The barber, like the tool, disappears. What remains is only you. The visual identity is built directly from CapCut's DNA. The iconic X mark is transformed into an open pair of scissors, two crossing blades, finger rings at the handles, with CapCut's signature Bright Blue #00CAE0 burning at the pivot point and tracing the cutting edges. THE CUT is built for creators who understand that how you look on screen starts with how you look in the mirror. Your face is the footage. Your style is the content. And every great piece of content starts with one clean cut. "We don't cut hair. We edit you."
16
32
2.9K
85
The Pelle & Pregio campaign was created entirely in ElevenLabs Flow using a premium cinematic ad template system designed specifically for luxury product showcases. The workflow allows you to seamlessly insert your own product into a fully structured commercial environment while preserving consistent cinematic quality, lighting, camera movement, and luxury brand aesthetics across every scene. The template was built with carefully designed luxury fashion compositions, realistic product integration, elegant close-up sequences, soft golden-hour lighting, premium depth of field, and smooth commercial-style camera motion to naturally highlight the craftsmanship and details of the product. Every scene is structured to emphasize textures, reflections, materials, branding, and emotional luxury storytelling, from hero shots and macro detail reveals to lifestyle interactions and aspirational cinematic moments. The system also maintains visual consistency between the character, environment, and product placement, making it easy to recreate high-end luxury advertisements for different products while keeping the same premium cinematic identity. Check out the Template below: https://elevenlabs.io/app/templates /Zcmq4SqdMGvGuAy9hQQo (https://elevenlabs.io/app/flows/Zcmq4SqdMGvGuAy9hQQo)
50
85
5.5K
Unreal Engine
(1)
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