Freelancers using Unreal Engine in England
Freelancers using Unreal Engine in England
Sign Up
Post a job
Sign Up
Log In
Filters
2
Projects
People
Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$10k+
Earned
1x
Hired
19
Followers
Follow
Message
Building next-gen Interactive experiences
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
251
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
279
2
I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
1
2
214
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
370
Unreal Engine
(6)
Follow
Message
Dathan Eldridge
pro
London, UK
I build secure AI and business apps for complex workflows.
New to Contra
Follow
Message
I build secure AI and business apps for complex workflows.
2
I created KYRO as an in-house digital DJ and music artist through SYNAPZ Records. KYRO is designed as more than a one-off AI-generated performer. The project combines a persistent artist identity, defined sonic DNA, evolving creative direction, visual world-building and structured music-production workflows. I developed the wider creative system behind KYRO, including the artist concept, identity architecture, AI-assisted production workflows, visual direction, release process and connection to the Genesis Engine. This video showcases one of KYRO’s official releases. The music is also distributed through Spotify, Apple Music and Amazon Music. I led the concept, systems architecture, creative direction, development and release workflow.
2
75
2
I designed and built the Genesis Engine, an AI-assisted production system for creating and managing cinematic characters, performances, scenes and media workflows. The platform combines structured creative direction, character consistency, automated production pipelines, controlled generation, review stages and repeatable output workflows. This video featuring KYRO demonstrates the type of high-quality visual content the engine can help produce. I led the concept, system architecture, workflow design, automation, development, testing and production controls.
2
80
1
I designed and built SYNAPZ Network Stability, a full-stack connectivity-intelligence platform for diagnosing intermittent internet, Wi-Fi and voice-call problems. The system continuously measures latency, jitter, packet loss, gateway responsiveness and connection interruptions, then converts the evidence into plain-language diagnoses, incident timelines and downloadable technical reports. It includes secure user accounts, private device pairing, a Windows telemetry agent, mobile browser testing, offline buffering, user-scoped data isolation, privacy controls and evidence-led reporting. The product is being expanded into dedicated experiences for home users, gamers, remote workers, businesses and managed IT providers.
1
22
0
SYNAPZ — Governed AI Execution and Decision-Support
0
1
Unreal Engine
(2)
Follow
Message
Jesse Tomi
Manchester, UK
2D/3D Motion Designer & Animator for hire ✨
6
Followers
Follow
Message
2D/3D Motion Designer & Animator for hire ✨
0
NODE XR Venue
0
7
0
Dance Naija Full Episode
0
6
0
Art & NFTs
0
12
0
Final PSWAP on Vimeo
0
7
Unreal Engine
(1)
Follow
Message
Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
Follow
Message
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Development SocKey | Game with AI-Powered NPCs
1
15
1
Samkhya (Thesis Project)
1
8
0
Gallos Kernow: Educational Game Development
0
10
0
I'd like to Walk Around in your Mind
0
3
Unreal Engine
(2)
Follow
Message
Zineb Azmi
Manchester, UK
3D artist crafting immersive worlds with Maya & Unreal!
Follow
Message
3D artist crafting immersive worlds with Maya & Unreal!
0
Unveil: Futuristic Morocco I Environment Modelling
0
10
0
SPECTROSCOPY l Prop Modelling & Project Management
0
9
0
QWERTY | Character Modelling
0
6
View more →
Unreal Engine
(1)
Follow
Message
[NABR] motion
London, UK
Music driven editing, motion graphics & post-production
Follow
Message
Music driven editing, motion graphics & post-production
0
Fortnite Presents: The Afterlife Party featuring J. Balvin
0
7
0
NABR - Showreel
0
58
0
American Icon - A Mustang Immersive Experience Animated motion graphics for an immersive celebration of Ford's Iconic Mustang and provided post-event promotional video content.
0
169
0
Music visual artist for "Little Mix"
0
5
Unreal Engine
(1)
Follow
Message
Alberto Rivero
London, UK
Advertising Creative Lead and Art Director
Follow
Message
Advertising Creative Lead and Art Director
1
Digital Brand Experience: Virtual Test Drive Ford Explorer
1
13
1
Ford Puma ST Launch: Race Against the Machine
1
7
1
The Sunshine Coast with Callum Snape
1
5
View more →
Unreal Engine
(1)
Follow
Message
Ben Rushworth
England, UK
Lynx Studios Ltd Co-Founder | Software & Game Dev
Follow
Message
Lynx Studios Ltd Co-Founder | Software & Game Dev
2
Lead Programmer for Project 86
2
36
1
Lead Programmer for Race Track Tycoon
1
59
0
Shapeshifter Game
0
6
0
Development of Sharp Engine: A 2D Game Engine
0
8
Unreal Engine
(2)
Follow
Message
Explore people