QWERTY | Character Modelling

Zineb Azmi

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3D Animator

3D Modeler

Adobe Substance 3D Painter

Autodesk Maya

Zbrush

This project's goal was to bring to life my friend and colleague's character design.
After discussing his idea and sharing his designs with me, I created a 3D model of Qwerty, which I later one rigged and animated.
The process was the following:
Block Out the character on Maya.
Add details on Zbrush.
Texture on Substance Painter.
Rig, Animate, and Render on Maya.
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Posted Jan 15, 2025

I brought my colleague's design to life, by 3D modelling his character Qwerty. I modelled, Retopoed, Textured, Rigged and Textured the character.

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3D Animator

3D Modeler

Adobe Substance 3D Painter

Autodesk Maya

Zbrush

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