QWERTY | Character Modelling

Zineb Azmi

This project's goal was to bring to life my friend and colleague's character design.
After discussing his idea and sharing his designs with me, I created a 3D model of Qwerty, which I later one rigged and animated.
The process was the following:
Block Out the character on Maya.
Add details on Zbrush.
Texture on Substance Painter.
Rig, Animate, and Render on Maya.
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Posted Jan 15, 2025

I brought my colleague's design to life, by 3D modelling his character Qwerty. I modelled, Retopoed, Textured, Rigged and Textured the character.

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