This project's goal was to create a futuristic version of Morocco, after it had been affected by a deadly heatwave.
I completed this entire project by myself, designing the environment and the props. I modelled, retopologised, textured and animated each part of the scene, as well lighting it and creating the sandy atmosphere.
I wanted to ensure that the scene was playable, which is why it was composed on Unreal Engine 5 and is in scale to its playable character.