Building interactive digital experiences
Building interactive digital experiences
Over the past few years I've had the chance to build a series of interactive real-time experiences for major aerospace and defense clients, deployed at large-scale industry events including the Space Symposium.
Three projects, three very different briefs:
A lunar rover experience, an abstract real-time game built around cybersecurity themes, and a satellite model viewer. All optimized for real-time 3D.
All three required the same core skillset: taking highly technical subject matter, building it into something visually compelling and interactive in Unity, and shipping it to run reliably in a live event environment in front of thousands of people.
That's the work I love doing. If you're building something interactive for a launch, a convention, a brand activation, or an enterprise experience, let's talk. Just a little work in progress, learning to integrate Rive animations in Unity. Started this project as a way to just learn Rive runtime integration in Unity but it quickly evolved into something bigger so uhh, stay tuned! Long overdue portfolio website update. Built with Three.js & Blender. Looking to build interactive 3D websites? Lets talk!