Dan Silva - 3D Modeler | ContraWork by Dan Silva
Dan Silva

Dan Silva

Building interactive digital experiences

Long overdue portfolio website update. Built with Three.js & Blender. Looking to build interactive 3D websites? Lets talk!
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What should flying cars feel like? Should we expect drivers to suddenly become aircraft pilots? I thought no, that's what I wanted to explore for my Rive HMI submission. An automated airtaxi that you call from a mobile device, you jump on board and all you have to do is hit confirm. What does the vehicle share with the passenger? I didn't want to overwhelm them with vehicle metrics like pitch, yaw, or angle degrees, I thought maybe all they really need to know is where they are, where they are headed, and how long their trip will be. Definitely going to keep exploring this beyond the competition!
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Over the past few years I've had the chance to build a series of interactive real-time experiences for major aerospace and defense clients, deployed at large-scale industry events including the Space Symposium. Three projects, three very different briefs: A lunar rover experience, an abstract real-time game built around cybersecurity themes, and a satellite model viewer. All optimized for real-time 3D. All three required the same core skillset: taking highly technical subject matter, building it into something visually compelling and interactive in Unity, and shipping it to run reliably in a live event environment in front of thousands of people. That's the work I love doing. If you're building something interactive for a launch, a convention, a brand activation, or an enterprise experience, let's talk.
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I've compiled my favorite pieces from the past 8 years, professional and personal! Currently available to take on new projects. If you have needs for real-time 3d, interactive design, or game design, lets talk!
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