Over the past few years I've had the chance to build a series of interactive real-time experiences for major aerospace and defense clients, deployed at large-scale industry events including the Space Symposium.
I've compiled my favorite pieces from the past 8 years, professional and personal! Currently available to take on new projects. If you have needs for real-time 3d, interactive design, or game design, lets talk!
Space station sim update! Been working on some more systems to actually feel like the administrator of this space station. I got the bones of a construction mode working, where you're responsible for station traffic flow, power management & life support capacity. Everything will...
Didn't have much time to make something complex so I made something silly with Rive scripting. Created these Screaming Noodles based on a weird drawing I made a few months ago. Noodle rig & eyes follow the mouse cursor(scripted), added in some sounds from the library as well....
The latest additions to my space station sim game, the full arrival - clear - depart loop is functional. Redesigned how the manifest item table for better readability + now ships have a semi-random chance of having missing permits. citing violations of regulations now possible,...