Abstract Hacking Game

Dan

Dan Silva

Abstracting Cybersecurity

This was a short interactive cybersecurity game designed to teach key concepts through gameplay rather than exposition. The challenge was to translate complex and abstract cybersecurity elements like satellites, data encryption, and network security into mechanics that were intuitive, engaging, and easy to grasp in under five minutes. This required simplifying technical ideas into visual metaphors and interactive actions that felt natural and fun while keeping the experience visually appealing and coherent.
I played a key role in bridging the gap between technical accuracy and player engagement. My background in 3D and interactive design helped turn abstract systems into tactile and visual experiences that made players feel like they were actively practicing cybersecurity rather than passively learning about it. I contributed to designing the game flow, visual direction, and interactive pacing, ensuring every element supported clarity and immersion. Despite the short runtime, the final result felt cohesive and rewarding, demonstrating how thoughtful design can make complex ideas accessible and engaging.
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Posted May 12, 2025

This mini game showcased an abstract representation of hacking intended to demonstrate Lockheed Martin's ability to protect cyberspace.

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Lockheed Martin