CG Generalist blending technical craft
with storytelling.
6
Followers
CG Generalist blending technical craft
with storytelling.
No client doesn't mean no brief.
A fake commercial for a collab that should exist.
I gave myself a fake brief: design a sneaker commercial for a Nintendo collab that doesn't exist.
Just a chance to push my craft.
Tools: Blender · Cycles · AE · Substance Painter · Davinci Resolve
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Confession time: I still don’t fully get the offside rule. ⚽️
But do I love working on football animations? Absolutely!
It’s quite a funny paradox. I’ve never been a dedicated football fan— I don’t follow the leagues or support a specific team. Yet, creating motion graphics for football is one of my favourite challenges.
Why? Because sports broadcast design is like the Formula 1 of motion graphics.
Work done for the Carabao Cup in 2018
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While going through my past projects, I just came across this poster series I created for Curve Games' release of Space Crew back in 2018.
These were parody and homage posters inspired by some of the most iconic space and sci-fi movies and made using the art style of Space Crew's game.
It was a really fun project, and I truly enjoyed working with the Curve Games team.
Made a sample edit for Jesse Enkamp using Adobe After Effects!
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8th of August, 2023 - FNAF's 9th Anniversary.
We, a team of 3D animators, worked together to produce this collab! I hosted the project, produced the brief, and directed the animators to ensure the story was being followed - in addition to animating my part in the project!
Check it out on my YT: https://youtu.be/LBIDAHEmdPM?si=Ov_OTb5WZ7v_A9pD
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A couple months ago, I made this render for fun!
A little crossover between FNAF x JJK!
I loved posing the characters and adding the effects haha
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I made a website explainer video for an online data removal company!
The goal for this project was to boost the company's online engagement and social media presence by creating a walkthrough of one of their services.
Editor Animator creating scroll stopping video content.
Editor Animator creating scroll stopping video content.
Animated Promo for a TV time logging business.
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Hi folks.
Here's a brand ident and Social promo I created for an Independent Travel Agent who gave me creative licence to produce this animated promo for her socials channels.
From her bitmap logo I created a vector based version which I then animated to create her ident she can use across all branded posts.
Thanks.
Paul
The time we helped Superheroic show kids there’s a superhero inside all of us.
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Couldn’t sit on this any longer. While the full case study cooks, here’s a peek at our work on the Breeze rebrand for Steve + Owen.
👉 Figma link if you fancy a rummage - https://shorturl.at/GwUhF
A few months ago I posted about Dextr - an AI physio app I'm building to help with my recovery after carpal release surgery on both hands. Here's what's happened since:
The platform changed - as much as I love building in Bubble, it is still a mostly manual process and I was struggling to make progress around client work.
So I switched to Lovable! Once again I was blown away by what AI can build and the speed at which it does it. Within 20 minutes I had a working app with signup/login, an onboarding process, dashboard, warm up and hand stretching exercises with pain level reporting and logging.
After a few iterations, I began to see how quickly you can burn through credits, and this coupled with some emerging limitations led me to switch again. I used up my remaining credits iterating on the UI because that is where Lovable really does shine - then downloaded the code and set Claude to work.
I'm now building the app locally using Claude Code and Gemini - feeding screenshots to Gemini for design iteration, then building prompts for Claude to implement the changes. It's a surprisingly effective workflow.
Right now the app handles warm-up stretches and tendon exercises with guided timers, pain level check-ins, and session logging. There's also an early AI layer that generates a short practice session for me - scales, arpeggios, chords, and finger dexterity exercises, complete with tablature and a built-in metronome. You can see it in action in the video.
I'm not playing bass yet. But I'm stretching every day using the app, and that's the first step.
I find it almost poetic that I'm using my new skills to aid in the recovery of the thing that ended my old career. It's a perfect case study in using AI to build tools for our daily lives - not a startup, not a SaaS side hustle, just a tool I needed that didn't exist. And the barriers to doing this are dropping month by month, week by week.
The end goal hasn't changed: play bass again. 🤘
#buildinpublic (https://www.linkedin.com/search/results/all/?keywords=%23buildinpublic&origin=HASH_TAG_FROM_FEED) #ai (https://www.linkedin.com/search/results/all/?keywords=%23ai&origin=HASH_TAG_FROM_FEED) #lovable (https://www.linkedin.com/search/results/all/?keywords=%23lovable&origin=HASH_TAG_FROM_FEED) #claudecode (https://www.linkedin.com/search/results/all/?keywords=%23claudecode&origin=HASH_TAG_FROM_FEED) #rehabilitation (https://www.linkedin.com/search/results/all/?keywords=%23rehabilitation&origin=HASH_TAG_FROM_FEED) #careerchange (https://www.linkedin.com/search/results/all/?keywords=%23careerchange&origin=HASH_TAG_FROM_FEED) #nocode (https://www.linkedin.com/search/results/all/?keywords=%23nocode&origin=HASH_TAG_FROM_FEED)
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I haven't played bass in four years. Before that, I played daily since I was 15 — multiple bands, daily practice. It was a big part of who I was.
Carpal tunnel syndrome ended that — and my previous career as a cabinet maker and fabricator.
Four weeks ago I had surgery on one hand, with the other due soon. Recovery's going well, but no app gives me the adaptive, personalised rehab I need to get back to playing.
So I'm building one.
It's called Dextr — a personal AI physio built in Bubble. It builds a tailored exercise plan, tracks progress, and adapts as I recover. The end goal: join a metalcore band 🤘
I've pivoted into no-code and AI-powered automation over the past two years. This is where those skills meet something personal.
I'll be sharing the build on Contra — if you've got design or UX feedback, I'd love to hear it.