Freelancers in Beli ManastirFreelancers in Beli Manastir
Expert UI/UX Designer | Mobile App | Website | Product | Fig
Expert UI/UX Designer | Mobile App | Website | Product | Fig
SaaS & Full-Stack AI Developer | Web Design | Web Apps
New to Contra
SaaS & Full-Stack AI Developer | Web Design | Web Apps
Cover image for If you're looking for someone
If you're looking for someone who gets genuinely excited about building things from scratch, no-code or custom, you've found her. I build SaaS products, websites and automations for real businesses. Before tech I worked in bakery production and accounting, so I know how operations run. I launched LEVIQ, an HR and compliance platform for accounting offices, and BakeOps, a bakery production system. I also design websites, logos and booking systems, from construction firms to salons. Clear communication, real results.
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Cover image for Smart automation that connects your
Smart automation that connects your tools, eliminates repetitive tasks, and keeps your business moving.
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3D Artist | Game Environments, Props & Web 3D Assets
3D Artist | Game Environments, Props & Web 3D Assets
Cover image for Hi everyone!
I was tasked with
Hi everyone! I was tasked with creating a modular road/tunnel/prop pack for the Unity engine. Unfortunately, the project hadn't made it through to the stores. The intention was for the assets to be procedurally generated along a spline in Unity. The assets were modeled and rendered in Blender, textured with Substance Painter and Substance Designer.
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Cover image for Hello everyone!
This one was a
Hello everyone! This one was a very fun and short project to create, since I am not usually doing hardsurface or SciFi environments. I was tasked with creating a looped animation of a SciFi tunnel with bright neon elements and a double layered space (1 inner and 1 outer tunnel). The main repeating shape is the main VRGR8 branding logo. This scene is relatively simple, but offers an impression of complexity mostly thanks to the textures with parallax shading (only in the beauty shots) and strong lighting elements. All work on the project was done in Blender, aside from a few texture adjustments in Substance Painter. Materials were rendered in Marmoset Toolbag.
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Cover image for Doors!
These are made for Unity
Doors! These are made for Unity HDRP pipeline with MADS (Metallic, AO, Detail, Smoothness) texture packing variant. Made them 2 years ago during a period where I was working on a (too huge) video game with my friends. Modeled and rendered in Blender. Textured in Substance Painter. LOD1 texture was baked in Marmoset Toolbag. A 2K texture set for every door. I have fond memories of that time and of creating these cool looking doors. Thanks for visiting :)
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Cover image for Greetings everyone!
This project was about
Greetings everyone! This project was about being tasked to create a small, one-man SciFi capsule. The capsule was integrated in the Unity engine to be a part of a small VR space exploration application. With it, one can travel through the solar system and explore the planets from various distances. There are also narrations with some interesting facts about the visiting planet and afterwards there is a small quiz. The capsule was rendered in Blender and the trim sheets, which were combined and polished in Substance Painter, were rendered in Marmoset Toolbag.
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Branding, packaging & digital design.
Branding, packaging & digital design.
Architect crafting realistic renders and 3D models.
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    Followers
Architect crafting realistic renders and 3D models.
InDesign template expert for print & digital projects
InDesign template expert for print & digital projects
Enhancing Creative Output with UI/UX Expertise
Enhancing Creative Output with UI/UX Expertise