Sven Viland's Work | ContraWork by Sven Viland
Sven Viland

Sven Viland

3D Artist | Game Environments, Props & Web 3D Assets

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Cover image for Hi everyone!
I was tasked with
Hi everyone! I was tasked with creating a modular road/tunnel/prop pack for the Unity engine. Unfortunately, the project hadn't made it through to the stores. The intention was for the assets to be procedurally generated along a spline in Unity. The assets were modeled and rendered in Blender, textured with Substance Painter and Substance Designer.
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Cover image for Hello everyone!
This one was a
Hello everyone! This one was a very fun and short project to create, since I am not usually doing hardsurface or SciFi environments. I was tasked with creating a looped animation of a SciFi tunnel with bright neon elements and a double layered space (1 inner and 1 outer tunnel). The main repeating shape is the main VRGR8 branding logo. This scene is relatively simple, but offers an impression of complexity mostly thanks to the textures with parallax shading (only in the beauty shots) and strong lighting elements. All work on the project was done in Blender, aside from a few texture adjustments in Substance Painter. Materials were rendered in Marmoset Toolbag.
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Cover image for Doors!
These are made for Unity
Doors! These are made for Unity HDRP pipeline with MADS (Metallic, AO, Detail, Smoothness) texture packing variant. Made them 2 years ago during a period where I was working on a (too huge) video game with my friends. Modeled and rendered in Blender. Textured in Substance Painter. LOD1 texture was baked in Marmoset Toolbag. A 2K texture set for every door. I have fond memories of that time and of creating these cool looking doors. Thanks for visiting :)
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Cover image for Greetings everyone!
This project was about
Greetings everyone! This project was about being tasked to create a small, one-man SciFi capsule. The capsule was integrated in the Unity engine to be a part of a small VR space exploration application. With it, one can travel through the solar system and explore the planets from various distances. There are also narrations with some interesting facts about the visiting planet and afterwards there is a small quiz. The capsule was rendered in Blender and the trim sheets, which were combined and polished in Substance Painter, were rendered in Marmoset Toolbag.
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