1930s Retro Shooter Game Development Journey in Rive1930s Retro Shooter Game Development Journey in Rive
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1930s Style Shooter built in Rive 🐦🎞️
For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went for a retro 1930s aesthetic: I hand-drew every asset, mixing Frame-by-Frame animation with Rive bones. I built this in just six days! It is currently in Beta (WIP), but I plan to keep developing it. βœ… Dynamic Spawning: Using Artboard:instance() for bird prefabs. βœ… Logic: Mechanics via Node Script Lifecycle (init, advance, draw). βœ… ViewModel: HUD & State sync via context:viewModel(). βœ… Rendering: Manual control over render stack & matrix transforms. βœ… Input: Precise hitbox queries & pointer event forwarding.
ClΓ©mence's avatar
I love the visual direction, one of my favorite entry!
Stephan's avatar
Thank you! 😊
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