Most wellness apps are built on streaks, badges, and guilt-driven engagement loops. Zillinity is built on the opposite premise: "be and become" — presence over performance, with no gamification mechanics designed to make you feel behind.
I designed and built the entire product solo, end to end. Core features include:
- mood-based ambient spaces
- two distinct journaling modes (Float for free-flow, Swim for guided depth), -- an AI insight layer called The Mirror that synthesizes patterns across spaces, journal entries, moods, and wins tracked
On the technical side, I migrated the app from Next.js to React + Vite for improved performance, architected the backend on Supabase, and built out the marketing site separately on Astro. UI/UX was designed in tandem with the engineering. Every interaction pattern was built to reinforce the product's anti-gamification philosophy rather than work against it.
My role:
Solo founder & full-stack developer — product engineering, system architecture, UI/UX design
Exploring 3D interactions and brutalist scale for Kinetix — a portfolio concept centered on design systems and digital products.
Focused on balancing heavy typography with fluid, tactile motion so the 3D element feels integrated rather than decorative.
Curious to hear your thoughts: does the 3D rotating showcase feel smooth and intuitive, or do you prefer flat, high-speed interactions for portfolio heroes?
The rotating 3D works here precisely because you kept it integrated, not decorative, so it reads as intent rather than showing off. For a portfolio hero I usually lean flat and fast, but this earns the motion. That heavy Kinetix wordmark has real physical weight.
Manifestation apps have an audience problem most teams don't talk about: the same interface has to work for a teenager building a vision board and a retiree tracking daily affirmations. Design for one and you alienate the other.
For Manifestie, that meant treating the visual language as functional, not decorative. The color palette and animation aren't there to look calm they're there to lower the barrier to a daily habit that most people abandon within a week. Progress tracking and feature navigation had to stay simple enough that neither age group hits friction, while the aesthetic still signals "this is a space for reflection," not a productivity tool wearing soft colors.
The harder design question wasn't the interface it was building something that feels personal to two very different life stages without splitting into two products.
Anyone else designed for an audience that spans generations in one build? Curious how you handled the tone split. Check it out.