I get a lot of comments like this one, and I wanted to share a few things I've learned about gett...I get a lot of comments like this one, and I wanted to share a few things I've learned about gett...
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I get a lot of comments like this one, and I wanted to share a few things I've learned about getting clients on Contra:
✨ Use less AI when applying or posting on the community, please!! People can tell. Make your message sound like you.
📖 Build case studies and show your process.
🎯 Apply only to projects that genuinely match your skills and portfolio. Fewer, better applications beat sending dozens.
And one more thing... I don't land every job I apply for and when I have a very slow month, I use that time to improve my portfolio and keep showing my work. Eventually, the right clients find me.
Thank you for sharing this! 🔥 That’s very helpful for the beginners on Contra, who’s struggling with getting their first clients. I’d also add an advice to participate in challenges 👍
Great insight!
I agree on the less AI as well, I see it so much on this platform that sometimes I think every account posting in here are just bots posing as humans, so whenever I sense someone feels real to me, I immediately give them a follow.
The "fewer, better applications" point is underrated. I've noticed clients respond faster when the proposal clearly connects to something specific in their brief instead of a generic pitch. Using slow months to rebuild the portfolio instead of panic-applying is solid advice too.
I would add: open the proposal with the client's actual problem, not my experience. After 19 years the thing that still moves proposals is proving I read the brief before I prove I can design. Everything about me can wait until the second line.
Open question for you. How do you find applying for a job when the competition is sometimes high? I've been in situations where I have very good experience with similar products, but I find they end up hiring someone else, and not even checking my portfolio, or message
I'd really appreciate some advice here 😃
That's a nice question and the same happens to me, I think it's a matter of applying quickly but sending a relatable application as well. I don't land every project for which I send applications
nice tips, especially the "use less ai" part, but the problem is, i sometimes might make my replies or posts sound way too fancy and when i look back i think "why does it look like an ai wrote it" even though i did, any tips for this?
I think there’s definitely a tendency to sound more AI-ish because we’re reading AI-generated content everywhere now 😂 I’d keep it simple, write like you actually talk, and don’t over-polish every sentence. Sometimes the slightly imperfect version sounds the most human.
Thanks for the tip, basically my way of talking is more casual and (when talking to friends) i usually use a lot of short form and jokes, so my idea is i wouldn't write captions just like how i talk with friends but i will more so not over polish every sentence, there might be a...
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🚀 FEATURED AGAIN.
THE INTERESTING PART IS WHAT HAPPENED BEFORE THE UI.
Traveling Up was the first mobile concept I created purely for myself in almost three years.
No client brief.
No existing product.
No predefined feature list.Just one observation from a short trip:
🌍 Most travel products start by asking where you want to go.
I wanted to start one step earlier.
How do you want to feel?
That single shift changed the whole product logic.
✨ Destination search became mood led discovery.
⏳ Time became part of the recommendation.
🎲 Uncertainty became part of the experience instead of something the product had to remove.
That became Traveling Up.
And now Contra has hand picked the project for Featured and placed it in the AI Projects section on the homepage.
The most interesting part for me is not the feature itself.
It is how often the strongest product directions begin before the interface.
In the framing.
In the question.
In understanding what the user is actually trying to experience.
That is the kind of work we keep pushing at Asol Design.
Not just better screens. Better product decisions before the screens exist.
If you are building a mobile product and want more than polished UI, if you want stronger product thinking, sharper UX direction and a visual system built around a clear idea, let’s talk.
Keeping uncertainty in the product instead of designing it out is the risky half of that shift. Curious what the screen shows when the mood input is thin.