🖼️ What if a painting could capture what a photograph never could? Not a photograph. Not exactly...🖼️ What if a painting could capture what a photograph never could? Not a photograph. Not exactly...
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🖼️ What if a painting could capture what a photograph never could?
Not a photograph.
Not exactly what happened.
But the way it felt.
In a quiet lakeside town, there’s a little shop where people bring the things that hold the memories they’re afraid of forgetting.
A photograph.
An old letter.
A childhood keepsake.
And behind the canvas is Elias.
🎨 THE MEMORY PAINTER
Elias listens to what people can't quite say, then turns what they remember into a painting.
For this 120-second pilot, I built the world from the ground up in Cantina — Elias, his shop, the characters, environments, dialogue, sound, and the entire cinematic story.
But this isn't really a story about painting other people's memories.
Because eventually, Elias finds one of his own.
A memory he had spent years avoiding.
And just when he begins to face it...
Someone arrives at his door.
He looks up.
So... what's your story?
And that's where the real story begins.
🌌 I wanted The Memory Painter to feel like the first episode of a much larger world — where every visitor brings a different memory, a different story, and perhaps another piece of Elias's past.
A quiet lakeside town of old trains, photographs, paintings, and memories worth preserving.
I used a consistent character sheet/reference across the shots, then kept the same key features, proportions, outfit details, and color palette when generating each scene. I also did a lot of manual cleanup and iteration to keep things consistent.
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
🎃 THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. ✨
🛠️ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
The motion blur on the figures gives the orange-to-blue gradient a reason to be there, and the small star mark stays readable on both the cheek and the shirt. Did the star come first as a standalone mark, or did it grow out of the photography direction?