Ayush Shukla's Work | ContraWork by Ayush Shukla
Ayush Shukla

Ayush Shukla

UI/UX Designer • No-code Builder • AI Architect

    $1k+
    Earned
    75
    Followers
Followed by Révolté , Alec M, and Matthew D
Brand Identity Kit: an animated brand showcase template 🌿 I built a 3D-style brand scene that anyone can make their own. The sign, products and palette are all separate named layers, so swapping the images, retyping the text and changing five color fills turns it into a different brand with the same animation. Best for brand launches, identity presentations and product reveals, whether you’re pitching a client, showing a rebrand or opening a new store. How I built it: I designed the brand and products as separate layers, then used the @SVGator MCP with an AI assistant to structure the project and animate it, and finished it by hand in the editor.
10
10
403
🍂 The Little Things We Leave Behind A quiet, painterly story about forgotten treasures, small acts of kindness, and the things we leave behind. I wanted this film to feel like a traditional impressionist oil painting slowly coming to life. Every scene carries a little nostalgia, with a story told entirely through visuals and narration. To bring it together, I used invideo Editor’s AI agent to add subtle, painterly transitions between scenes. Instead of manually adjusting every transition, I described the look I wanted and let the agent handle the editing, refining the result to preserve the artwork's texture and the story's gentle mood. The goal was simple: make every scene flow naturally without taking attention away from the story. Sometimes, the smallest things leave the biggest impressions. ✨ invideo Editor is free to try. @Invideo @invideo.creators #invideoeditor
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9
219
🌕 HITODAMA — The lake is silent. An interactive psychological horror experience inspired by Japanese folklore. You play as a lone ferryman crossing mysterious waters where drifting fog, strange shadows, and the unknown turn a quiet journey into something unsettling. What I built: - A cinematic, moonlit 3D lake environment. - A custom WGSL fog shader running on Rive's GPU Canvas. - An interactive Haunt slider that lets you intensify the atmosphere. - Rive-powered effects built using the Rive CLI, Rive Markup Language, Luau scripting, and data binding. The lake environment was the foundation. For the @Rive Halloween Challenge, I wanted to push it further by creating a supernatural layer that responds to the player instead of remaining a static visual effect. This project was an exploration of how code, shaders, and interactive design can turn an atmospheric scene into an experience. So, Ready to cross the lake?
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1.4K
BEYOND THE VEIL ✨ What started as two simple fantasy scenes became a completely different world. For this challenge, I wanted to create a cinematic transition where reality itself feels like it’s breaking apart before revealing another world. Instead of manually building every layer, mask, distortion, and reveal, I directed invideo Editor’s AI agent to build the effect directly on my timeline. I could describe the look I wanted, let the agent handle the heavy lifting, then refine the result myself until it felt right. That made the process way easier — I could focus more on the creative direction and less on the repetitive technical work. From original forest → reality fracture → celestial world. Built with invideo Editor. 🎬✨ invideo Editor is free to try @Invideo @invideo.creators #invideoeditor
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2K