How do you turn a game discount into a 200% sales increase?
For this 2024 campaign, Scoutly focused on where Korean gamers actually discover, discuss, and recommend games — targeting high-intent IT and gaming communities rather than relying on broad advertising.
What if a travel platform’s existing global customer flow could become a new acquisition channel for a Korean clinic?
Scoutly analyzed the opportunity to connect an international travel agency with a Korean plastic surgery clinic, turning an existing base of 2,000+ monthly...
What if 1,000 gaming chairs weren’t a retail problem, but a B2B distribution opportunity?
Scoutly explored the South Korean gaming market from a different angle — focusing on PC cafés, customer traffic, competitor pricing, replacement demand, distribution targets, and unit...